Armageddon, the final battle, or at least a map designed for open battle as opposed to siege warfare. There are four keeps located in each corner of the map. They are isolated by plateaus and/or rocks with one entrance into each area. The grassland and wood is located at the base of the escarpments. There are a few small rivers and/or springs cascading down the cliffsides only to disappear in the desert sands. The iron and stone are found on the plateaus. The vast center of the map is empty desert, perfect for the manoeuver of large bodies of troops. This map works well with most of the AI,s. Try playing with a Wolf, Richard and Saladin all of of whom will on ocassion produce decent size armies.
Von Kamstra
Playability: 4
When you play with the AI's suggested, they don't jam or something similar, i gave it a 4 because it wasn't much of a challenge with the I's suggested
Balance: 5
I gave it a 5 because each player has equal amounts of grasslands, stone, wood and iron
Creativity: 3
Not much of a creative map, but I liked a lot the idea of a gigantic battlezone since I like large armies
Map Design: 4
There's not much of a landscape for viewing, but this is'nt an eyecandy, but the natural resources are fairly placed where they should be
Story/Instructions: 5
You get a 5 because you explained perfectly the best way to play this map and where to place the AI's
Additional Comments:
I've played three times this map with the wolf, lionheart and saladin with their advantage hoping for an armageddon,but there wasn't any, in fact the only AI that attacked me was Lionheart and with 10 miserabl pikemen, he roughly touched the walls of my castle