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Author |
File Description |
Stratego |
Posted on 05/31/04 @ 12:00 AM
File Details |
Map Size: |
160x160 (Tiny) |
Difficulty: |
Normal |
Made with version: |
1 |
Minimap:
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Death on Campfires
Once there was a time, when bergmann’s life was defined as poverty and sacrifice. This kind of frugal life however “steeled” the characters of those men and made them one of the most hard-working and loyal subjects any sovereign could imagine.
Now we write the year 1157, hard times those days, but when it was rumoured, that there was found Gold in the Black Mountains of Wales, thousands of gold-diggers spread over the land. Nevertheless it soon turned out to be an error: Gold has been confounded with iron ore, which wasn’t very lucrative for those “soldiers of fortune”. Many gold miner camps were abandoned again, just a few didn’t give up persistently seeking. And at that time herds of wolves have been a real plague, so that life in the wilderness became a risk, too.
Actually you are Sire Archibald with the King’s order to haul that iron ore and to produce weapons for the royal armoury. But there’s one obstacle: These resources have been found on Lord De Puce’s territory. This uncomfortable guy isn’t cooperative at all and threatening miners’ life…
After some spies of De Puce have located your position, you must be prepared for the forthcoming assaults. Your miner’s camp is insufficiently protected and you’ve got a handful of military units for defence. There are a few monks on your side, coming from Landrindod Abbey for a religious assistance. The Ale that you’re able to buy will improve your fighting spirit, but that wouldn’t help for a durable resistance. So you’ve sent a dispatch to the King asking for reinforcements and he will help if you’ll make available 220 demanded stones for consolidation of his fortress until January 1162. Meanwhile you must train as many miners (tunnelers) as you can to drill them for battle. Provide your small but growing settlement with a stable supply of food and use “bad things” for more efficiency.
Hints:
If the enemy should destroy your wooden bridge (which isn’t to rebuild), it might be harder for you to fulfil some of your economic goals, so keep that in mind. It could be useful to bring into action some war dog kennels and killing pits to prevent stronger hostile units.
In this ecovasion you have to test the strength of a mainly unusual military unit: the tunneler.
Find out how to handle them in struggle and wisely apply their advantages against different enemy-troops.
Here you’ve got a map with a minimum of size and a maximum of fun, so I hope. It’s scored as “normal”, but for more challenge, please play at hard (or very hard, if you like it), but you should be warned that the economical objectives won’t be easy to achieve (Time limit!)
Your comments concerning your experience with tunnelers are always welcome.
Greetings and good luck Stratego
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Satanic Cowboy (id: Octavius Maximus) |
Posted on 06/01/04 @ 12:00 AM
Wow, when I saw the minimap on the description page, I knew I had to download it immediately. I was not dissapointed at all. This is an excellent map, and a real joy to play.
Playability: 5 Great fun to play (even though it was quite difficult on normal for me). No glitches, and everything worked well. Very high replay value with this map (I'm going back to play when I'm done with this review :p) This is one hell of a good time to play. Terrific job!
Balance: 4 The map has great balance, and the only reason I give this a four (highest 4) is that, while I understand the premise, and why it was done, the ability only to recruit the tunnelers for your defense made me mad while I was fending off the Rat. It just made my life miserable to have to try to use them as fighters.
Creativiyt: 5 This map has a little of everything, and it's all good! Nice eye-candy, (loved the drawbridge on the wooden gatehouse), great thought and idea in every way for the whole design of the scenario itself, and just a beautiful mesh of all the elements of a great map.
Map Design: 5 Gorgeous map, with great use of terrain, rivers, rocks, all of it. The quarries and iron hills were natural and realistic, and all the aspects of the map are just great. One of the best looking maps I have ever seen.
Story/Instructions: 5 Minimap, great description page with very good hints, good storyline. Excellent job!
Overall, this goes into my list of the top ten maps I have ever played. A must have download. Terrific work, Stratego!
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Emperor Alexus |
Posted on 06/03/04 @ 12:00 AM
Wow,
I must say this was quite an enjoyable map to play.
The terrain and creativity used in this map was very good quite a splended sight, so high marks in that area.
The use of a time limmit created a sense of ergency to aquire the goods which I enjoyed alot, the balance was quite good as well so close to a five.
Overall a great lot of fun to play, If you enjoy an economic fight and an enemy invasion always on your back you'll want to try this out.
Great Work! |
Andy Baz |
Posted on 07/16/04 @ 12:00 AM
'Death on campfires'; is a quality map that sucks you in like a vacuum cleaner. It's got everything you want a map to have! From good looks to a playable scenario it gives you an enjoyable Stronghold experience that wont disappoint. I Enjoyed this map a lot and was much impressed by the way it was presented. Offering only Tunnerlers to expand your ever needed army was different but satisfying. And the economic goals were well balanced within the game play. 'Death on Campfires' has also got that all important 'Hoover effect' that just makes this map that little bit more special. In fact i enjoyed this one so much i kept reassuring myself that sleep was for wimps! A truely great map that towers above many in the same genre. Nice 1 Stratego.[Edited on 12/14/05 @ 11:12 AM]
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nfp |
Posted on 09/04/04 @ 12:00 AM
Good work Stratego. Its good ecoinvasion.
But i have few comments. And my ratting isn't so high, but that is normal.
Play:4
I had to play it 3times to win. Many times supprised with some things.
Bal:3
I hate action based on time, but you seted this wery well. No time for boredom. but first invasions are weak and boring, wolves on map i killed before they had to attack(with archers with no loss). Its pitty that I cannot recruit swordmans, because I have all things (swords shild, gold. paes.) I knew i must use tunnelers, but if I have resources, why not.
Cre:4
Yes its in first place econ. , but i love if I can do my own fortifion, to choose best place. in this map is almost impossible.
Map:4
Perfect map, beutiful, small.
Stor:3
I hate reading long stories. a want to read simply points what i must do a and then longer desription.
I want to read some authors notes, full desription of the map fith few numbers. Text file not with DOC, but with siple txt(shorter, can be opened everyvhere).
You have small map that is good, but some other pictures from game can be useful.
to hints> bridge could be deleted, so every unit can pass.
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HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 4.7 | Balance | 4.0 | Creativity | 4.7 | Map Design | 4.7 | Story/Instructions | 4.7 |
Statistics |
Downloads: | 910 |
Favorites: [] | 0 |
Size: | 391.45 KB |
Added: | 05/31/04 |
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