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Downloads Home » Stronghold: Economic Scenarios » Disgrace and Favour (updated)

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Disgrace and Favour (updated)

Author File Description
KingBill
File Details
Map Size: 200x200 (Small)
Difficulty: Normal




DISGRACE AND FAVOUR
ECONOMIC MAP for STRONGHOLD
by
KINGBILL

"Well, my lord...the King was not best pleased with your recent behaviour at court! His daughter, Her Royal Highness, Princess Gwendolin, was deeply upset by the prank you played. Making her wear armour is one thing...but to put live toads inside the helmet...? you're lucky you're still wearing your head, Sire!
His Majesty was furious, and has decided that you should return to your manor, whilst he decides where your future lies."

On your arrival home, you are dismayed to find bandits causing havoc around the once quiet Hamlet. You also notice that the gamekeepers have failed to keep the wolf population down, and if all that is not enough of a distraction... a message from the King has arrived, ordering that you supply arms to the royal armoury, by the fourteenth solstice. Gain the Kings favour once again, by meeting his requirements, at the same time; regain the trust of your citizens, by ridding the Shire of wolf and bandit activity.

- - - - - - - - - - - - - - - - - - - - - - - - - -

This is my first ever attempt at any type of map-making, and although I consider myself a average player, I hope I have created an enjoyable map to play.
I play-tested only on "Normal" setting but you "experts" might find it too easy.

Regards

KingBill
************************************************************
Slightly tidied and updated the map 01/10/04
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Kester Hi KingBill~

Great map for a first effort! No worries about it being too easy, either - it starts off with a bang of bandit and wolf attacks and doesn't really let up.

After a while, in fact, I just started to ignore the bandit attacks. There were so many of them that I just decided it was easier to go in and rebuild anything they might have destroyed, and keep my archers safe on the walls to keep a rein on the wolves. Despite all the attacks, I kept on, and still managed to finish 53 months early playing on Normal.
Playability & Balance: 3

The landscape was natural looking and varied (and used small brush strokes), so great job there! The castle area was kind of cramped - I had to move the marketplace to make room for placing another stockpile. And I would have liked to place more buildings inside the castle walls just to protect them from the bandits, but there wasn't room. That just added to the challenge, though!
Creativity: 3
Map Design: 4

Story was interesting and nicely done.
Story/Instructions: 5

This was a very fine first map, and I look forward to more from you!

~Kester




Stratego Hi KingBill,

Regarding your first eco-map, a very promising start. I don't think that this scenario might be too easy for an average player as the author noticed before. I by myself needed two attempts at "normal" to find the solution to accomplish all objectives. In my first attempt (without a protective wall!) the hordes of bandits permanently devastated my production lines, so that I consequently had to invest much money for rebuilding and finally was wrecked on the demanded quantity of Gold (1000). In my second sucessful attempt I've just changed my strategy and raised a wooden wall in front of my proper castle on the outside located hills. There on a wooden gatehouse I sent all my archers and crossbowmen to prevent all the repeating attacks of bandits and wolves. Thereby my little settlement could prosper and durable food supplies were guaranteed. Another important key to succeed is, that you have to step up an undisturbed stone production: Here you are able to build chapels or churches and it'll be a good tradeware for sale to fill your "cash box". These permanent attacks burden your popularity, but you certainly can compensate for, in doubling the rations of food for a time. And there's a fear factor of -1, too, that likewise will suffices for more efficiency.

Some suggestions:
Maybe the high number of bandit attacks was annoying, but not strong enough to provide serious problems (if you find the right "counter method"). I personally consider, if some crop failures or thefts of food would bring more thrill to level up the difficulty level of this scenario. A few building options weren't necessary like turrets, towers or fletchers, cause you can buy those weapons. It was a pity that I had to displace my market to gain more space for the expansion of my stockpile. The fortification itself had a provisional effect on me, but the landscape partially has been well-designed. Just a few locations must be optimized or polished a little bit, especially the river's banks with an unnatural outfit that will require more effort on details.

All in all a very nice enjoyable map (with new ideas), that makes curious of more future works, KingBill.


Best regards

Stratego
peter2008 Rather an eco-invasion scenario due to the constant attacks of bandits. Only less advanced farming is allowed but plain space for huge farms is limited. Thus, running many quarries is indispensible.
The fletcher's workshops is needed on the harder levels to train more archers.

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Statistics
Downloads:888
Favorites: [Who?]0
Size:375.60 KB
Added:06/03/04
Updated:10/01/04