Well, this is a wonderfully creative and well designed map. But the playability and balance bring it down.
The AI really labors in this map for some reason, and so the attackers do a lot of standing around, and when they finally break through the first gatehouse, they turn on the castle instead of focusing on the path to the keep. This makes for a very long and drawn out affair.
If it weren't for the fact of the situation I mentioned above, this map would be impossible to win at hard. The horsemen are confined to thier area by the stairs, and if the enemy came on in force straight to the keeep, there would be no way to win.
This castle is beuatiful, with so many lovely features. A true work of art with so many nice things to look at. Absolutley wonderful job.
Map Design: 5
The map itself is well done, with plenty of nice features. All aspects are excellently done, and just a pleasure to play upon. Excellent job!
No minimap (not deducting for that, but it would have been an asset to this beautiful map. The storyline is great, but I have to deduct a point for not placing it on the description page. As AJ pointed out, copy and paste! :) In-map story was well done.