This area of mountains was known as Hells Loaf, later the name was changed to firefalls...one of Lord Gildart's
many wives was given to fancy, so in a weak moment he changed it.
Lord gildart was probably one of the most savvy tacticians and strategists of the era.
He could display incredible coolness in the heat of the moment.....example, once he called for a jester in the midst of a battle for his keep, to placate his peasants. The battle for Hell,s loaf lasted for 11 years killing some 91,000 troops,devasting to the entire area .Where trees for 25 miles around the area were cut ,never to grow back .65,000 peasants also died..8200 of which were children. After it was over there was a massive effort to replace the woods til today.There is not a stone Of the keep left today,that so many souls died for.typical of our human heritage
Lord Gildart Firefalls presents a complex and challenging situation at its opening scene. The map terrain itself is convoluted with cliffs, water features, and pathways to connect different areas of the map. The fortifications also are highly developed with walls, moats, gates and drawbridges as well as freestanding towers in various places. There are also approximately 500 defending units already stationed around the map at the beginning.
With such a strong defensive position I expected this map to be an easy win, in fact I wondered if I would have to do much more than watch the action. However the invasions are huge and repeated. First time I played the enemy broke through my walls and stormed my undefended keep with probably 40 or 50 units (pikemen I believe). Needless to say the lord did not survive.
Second time I used the opening months to modify and augment my defenses. From my vantage point on the cliffs above the plain of battle my crossbowmen and archers were able to hold off the invasions and prevent attackers from filling in the moats. Following the last invasion I had to send my own troops out to mop up the remaining enemy that were scattered around the map. The balance score suffers since I beat this map on the second go but the map is rated HARD. Playability – 4, Balance - 3
At the beginning of this game an economy has already been established with various production facilities in place but these are not in balance with the population and must be adjusted during the game to prevent starvation. (This is not bad, it is part of the challenge of the game.)
While I found the fortifications interesting and imaginative also some parts seemed unrealistic. In particular the long stairways connecting several parts of the map seemed out of place. Some of the freestanding towers also had no entry points. Troops on them could be moved out but then could not be moved back in again. An attached gate would have served good purpose here.
I suggest replacing the one long stairway that leads up to the top of the cliff near the keep with a land ramp that cannot be deleted.
The cliffs and higher areas in the North-East part of the map are well made and attractive. Good use has been made of water, plants, etc to give a natural feel. The lowlands in the South-West are a bit plain, monolevel and unadorned. More use of rocks and rock outcrops would have helped. Creativity – 3.5, Map Design - 3.5
The story is imaginative but a little short. I would also liked to have learned a bit more about the economic goals and invasions that I would face in this scenario. Story - 3
Nogold57 – thanks for the fun map. This is a good scenario for only the second map you have uploaded and can be better with a few tweaks on the defenses and some more design work on the terrain. Map difficulty should probably be set to NORMAL. Also the story could be expanded. Keep creating these interesting maps!