Playability: 2
This level wasn´t very playable. All I could do was to command some of my crossbowmen to attack signle man. Than I could use mangonels, but thats not enough. I think you should add some dogz, pitch ditchs, killin pits or boilin oil. That would increase the playability fo sho.
Balance: 2
This didnt work too. There was a huge forces for sure, but it was ineffective, because as soon as the enemy forces took control over one level of my castle, they didnt continue to the next gate, but decided to attack walls of the first level. My crosbowmen had therefore enough time to kill em all. I dont think you should see this in real life. You should at least build some stairs so macemen could kill my crosbowmen.
Creativity: 2
There were such a levels and will be. Its nuthin new for me, player do not have enough space for being creative. There are just two types of military units (not countin mangonels aso.), there are no buildings (exc. for the cathedrals) and no terrain undulations.
Map design: 1
Castle: 2, nature: 0, that´s what I think is well given value. Technicaly, I cannot give you 1 because the rules says, I can only give one when there is nuthin of this (for example no nature like you did have. But I think there is no map, where you have no nature and no castle. Thats why I give you 1. Sorry, but when someone is ignoring the nature, Im becoming callous.
Story: 2
No comment.
Dont take this as an offensive, its just a adequate regard. Convice me, Im wrong...