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Downloads Home » Stronghold: Invasions » Sir Gibrans last stand (2nd in tales of old)

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Sir Gibrans last stand (2nd in tales of old)

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Map Size: 300x300 (Medium)
Difficulty: Normal
part two in the tales of old after your victory at Pratchet the Wolf has given up the idea of a naval assult and now marches on the Capital. the King has put you incharge of mining the materials needed to fortrify his castle. one more thing the wolf has tho go past you to get to the capital
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Murxwurx I like those scenarios where your archers and crossbowmen slaughter the whole enemy army. What are those stones for?

Hm, they make walls. Enemys attack walls.
Best Willis
Map Design3.0
I started playing this level by lookin at the objectives. I was asked to achieve some goods and kill the Wolf. I didnt understand how should I kill him, when there isnt one on the map. But than I looked at the objectives again and found out, that THE LORD HAS BEEN KILLED and I dont have to achieve any goods. I dont understand that, but OK. I think you should try to play your level, after you have done it. You would know, that while facin such a military force, you have no time to take care about your business (achieving goods). I can see, you have good fantasy and you are very creative as for the castle building. I was very surprised about that. The reason why I give you 3 is the nature. I think if you would try to work harder at tis, you would have 5 for Map design. And if you would joint those two (nature+castle), I think even 6:f)
Keep up tha good work!
Sir Lurchalot (Quiet! For the chief scribe is about to speak...)

"'Tis a pity, m'lord. A pity, pure and simple. I instructed my underlings to examine the scroll that came with this new map and they have uncovered grieveous error. They have concluded that our esteemed mapmaker is either a novice, new at his trade and as yet unfamiliar with the craft, or else spendth far too much time drinking ale at the Inn.

We have asked the priests to pray that it be the former, for if it be the latter, there remains little hope for him.

His error? It is it least two-fold, my liege, and we fear there be more yet. First, he hath established TWO sets of ' loose conditions' and not a single one for winning. Also, he requires the death of the Wolf, yet the Wolf appeareth not in the course of the conflict. (He hath not builded the Wolf a castle to reside in.)

Yea, and it appears he hath little knowledge of terrain and proper warfare. There is nought for the master to do on the map but move his troops forward and simply watch while they dispatch the invaders. No sport at all, my lord - the master of the conflict grows weary from being idle throughout.

But grant your humble servant a favor if you will, O kind lord! Do not send the lad to the gallows just yet, but allow him a little time to correct these wrongs. We pray that he will hasten to thy voice and quickly repent!"
File Author
my humblest appologies i must have uploaded the wrong map for the i made 2 versions one before reading the article onmapmaking and one after. anyway i think its a good map (the 2nd one atleast). i dont have time to upload the second one and the after this respons i dont think i will bother finishing the third one.
Sir Lurchalot Hello, Smellyrat,

Please don't take my comments as put-downs. They were intended as light-hearted humor and that's the reason I wrote them that way.

The map is far from a loss. I edited the script myself and corrected most of the problems. The mistakes are simple ones and easy to make. A small change here and there in the game action is all that's needed to improve it, too.

Don't allow anyone to discourage you - making a good, well balanced map takes a lot of work and the better people here appreciate your efforts. Keep going!!

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