On this level you play the French during the battle of Argincourt in 1415. You have to kill Henry V (the enemy Lord). The English army mainly contains Longbowmen but also has Swordmen. You can't get to the Archers directly as they are protected by wooden stakes (but in some places they forgot to put them in or ran out) The only place you can get through is the centre where the swordmen are. This level is quite hard but not impossible but I only tested it on normal difficulty. Please could I have comments.
I was anxious to try another battle map but this wasnt what I expected. The map wasnt well researched so isnt historical in any sense, and it seems like not too much effort was placed into it. The enemy units should also have been set to aggressive so that they could have reacted to an attack. Its better for the AI to be the attacker not the defender in these type of scenerio's. Do the research..take the time to make the map with pleny of eye candy especially for an Invasion map, and playtest the map more to make sure its worth the effort. Good points: Its still Stronghold...and its a battle map.
neo222 File Author
Posted on 02/21/02 @ 12:00 AM
how do you set the com to agressive? (please I really want to know!)
Posted on 02/22/02 @ 12:00 AM
neo, I haven't tried myself, but I expect you can set them to aggressive in the editor. However, not having looked at the map yet, this can only be done if they are on the map when the scenario starts.
Posted on 02/25/02 @ 12:00 AM
Its one trick that many map makers easily overlook.Make part of the map and play it for a bit. Save the game when you have completed your goals. You can set the soldiers mode by doing this by just clicking on the "stance" that every soldier has. After you have done what you need to do..chance the extension .sav to .map and you can easily go back into the editor with it.
One thing though... The first color( I think blue) is always considered the 1st player and as such will be the side the player plays in an Invasion map. If you try to change another troop type like the green side for instance, you need to place the green troops and play that side during the editing work before you place the blue force. Kind of hard to explain..but I hope that helps some.