|Duc de Noisiel
You all know that the Rat is st.... Ahem... Not so clever... Well, may be he's not so unorganised. And you will have to proove it, because in this mission, YOU ARE the Rat.
You have asked your peasants to build a new castle, but you were away from the place you had choosen when they started.
Now you are returning with bad news, the King has ordered you to supply him with some goods, as a condition to leave you free to act.
If you fail, he sure will get rid of you.
When you come back, you find out that your peasants have not listened to your wise order to build the castle on a hill. A huge spring storm has caused the near by river to overflow because of the heavy spring rain, and now, the all surrounding land is flooded; and all that had been built is gone into the water.
It is now up to you to show your loyalty and submission to the king. You will just have to run to clean up the place and build that castle you deserve.
Time allowed: 15 years.
"Very hard" is spicier.
Post scriptum: I once had downloaded a custom scenario called "Flood" on a site that no longer exists. I can not tell who made it, and I lost this map, due to some computer problem. I tried to reproduce it as close as the original, this is why it is a "tribute". If by chance any of you has it, please contact me.
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A nice game for a Friday evening. "Flood" is an excellent name for this game not only because it fits with the story but because the map Duc de Noisiel has created in a good representation of a flooded river valley with water over the banks and covering the lowlands. In the midst of it all are the remains of the poor Rat's soggy settlement.
The terrain is well shaped, good placement of rocks, plants trees and such. The "meander" of the river through the valley seems geologically realistic. The use of moat to represent flooded areas also offers game play challenge as you must decide where to fill in. Map Design - 4, Creativity – 3.5.
First time I played I had a nasty surprise with some wolves. Second time I was more careful. Though I made several mistakes along with way which wasted materials and time I still ended up winning with two years to go on my second try. Still a fun game and one that I would like to play again as it offers several different options as to how you might play it and what portions of the map you will “dig paths” to first. For the most part it was not too hard to keep my popularity up. A plague or two would have increased the challenge of this map but there are no bugs and it plays smoothly. Balance – 3, Playability – 4
Nice story which tied in with the personality of the Rat. Not too long but I appreciate that the designer took time to give credit for an earlier map he had played. Also I appreciate it when the designer tells the time allowed or approximate time it will take to win. Story – 3.5
I agree with Bismuth - here's a fun map for a Friday evening!
I restarted once almost at the beginning (after realizing I'd placed farms in inaccessible places), but after that, finished in the first real try, with only two months to spare. I enjoyed sending the spearman out to clear the way for productivity, and looking at all the options available for him. Balance could be lower due to it only taking me one try; however, I'm giving it a 4, since I could tell Duc de Noisiel put a lot of thought into what resources were available where, which industries and food production items would be available, etc. And I really enjoyed this map, so: Productivity, Balance, Creativity & Map Design: 4
Good story, nicely set up the scene: Story/Instructions: 3
Cool map, Duc de Noisiel!
I and my 3 year old son enjoyed this map... He really liked how the spearmen had to dig... I liked that I had to place them well to do what needed to be done constructivly. Very cool. We restarted three times but the first two were because of family stuff, so really only one counted.