As daylight breaks a company of His Majesty's knights commences their routine patrol of the area. The Wolfs are howling, the rivers running and the birds singing. A regular day at Château de loup overlooking the hills of Flanders. At crossing the river the lieutenant feel a chill running down his spine as he faces the palisades of hastily sat up French camp. And struck by the impetous vision of glory so often felt by young knights he orders the company to charge. They are slayed by the superior numbers of the French.
His Majesty the King has charged you to withstand the siege and the assualts which are certain to come. you must also produce weapons to front British interests in France.
In secrecy Her Majesty the Queen has ordered you not to kill the enemy lord leading the attack Comte de la Rouen. Apparantly the reason for the sudden icefront between England and France is the love affair between the Queen and this man.
Note: This map is not at all historical correct. It's just for fun. Enjoy!
P.S. The file has now been updated so as to correct many quite - present, bugs. If you still find any, please post them. Also, the terrain has been slightly added to so the minimap is not accurate anymore.
Great story, the castle is a nice design, other than the fact you have to destroy and relocate the Armoury because in its pre-set location there's no room to expand it. You couldn't fit the required weapons in it plus what you need to outfit even a few recruits as it is. I don't like castle designs where I have to lower the walls to see the basic stronghold/barricks you need to quickly moniter in order to fight properly. The walls were no protection as they were since enemy could circumvent your inner gate. Plus units had to walk all over the place to get in position. I try to always add a 'landramp' in addition to any eye-candy stairs that lead to a location that is central to the design and functionality.
I played this 'cold' without looking at it in the editor and made it to the 'last battle' on Normal and still the defenders kept on coming. Finally they overran me and I opened it in the editor and lo and behold, there's no "Turn off Repeating Invasions" set. I make mistakes like everyone else in my Scenario designs, but there's no way you play tested this because there is no way to win.
Basically, if you can get enough archers made quickly enough you can hold off the enemy for quite a long time unless your economy starts getting unbalanced and you lose population and it impairs your ability to restock the walls, which over the long long long duration of the game (well its infinity now) is just kind of repetitious. I don't see a lot of room for strategy here because there is a limited area the enemy attacks. Maybe more signposts to scatter the attacks would help. They all came at my main gates so I robbed all the defenders from every other point and put them on the main gates, and even put out outland towers to kill them at the signpost in my spare time.
My opinion is this map needs a lot of revamping to be interesting and challenging gameplay. As a graphic representation to your fine story it works, but not as an entertaining and challenging mission, even with the correct scripting for Win and Lose. You Lose said "Any Lord Killed" but the Blue Lord seems to be missing so as long as you yourself don't kill the Black Lord, there's no way to win _or_ lose as is. And why put so many defenders in the Black camp if the object is _not_ to kill the Black Lord? A few for looks I guess but why so many?
Hope you do rework this, it could be a fun map, but as it its pretty unplayable. I liked it enough to edit it myself and play it out.