Back to HeavenGames Welcome to Stronghold Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Stronghold: Invasions
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Stronghold: Invasions » Beaujolais of Normandy

Download File Post Review Post Comment

Beaujolais of Normandy

Author File Description
File Details
Map Size: 200x200 (Small)
Difficulty: Hard
This scenario open on a cold day in northern France.Where the hardships of man and woman seemingly never come to to a end.If you lived to be 35 in those days it was a miracle.working your fingers to a frost bitten bone,starved half to death,beaten with whips,called," floggin" if you showed any sense at all , were called "witches".Then summarily burned at the stake.The houses,if you could call them that ,were drafty,damp,no running water,and you had to crap in a pan...Then some Fat pig wearing finery and jewels would ask you to adoren a sword and defend his fat butt.Fight for your lavish lifestyle when 15 minutes ago you were standing in a corner ,shivering and hungry.But,....... they rose up and defended the castle no less....and this my fine gents is the truth.Some were better off others less.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author

This scenario need not be reviewed.nogold
docweasel Your description and title are good, I have a couple comments on your design and scenario:

First, you used a big map and most of it is empty. Why not move your castle and play area down a bit so its easier to see what's going on without having to lower everything? I realize you can spacebar to see, but that ruins the effect of your design during gameplay. The best designs can be defended without taking away from the aesthetic enjoyment of seeing the enemy attack the actual design you have worked on. If you don't want the back accessable, consider filling in the very top, where its hard to see, with Sea, then moving your castle more to the foreground where it can all be enjoyed.

I would suggest taking more time to spotcheck your castle walls for completeness, unless you are making a "close the keep" scenario, which I don't think you are here. There are many instances of wall with missing crenulations. This doesn't look like a "finish the castle" scenario, it just looks a little sloppy, no offense. Before you submit you should check the entire wall for missing crenulations, unless you are doing it intentionally.

The various ground covers can of course be used creatively, but why the "small stones", which you have used traditionally as roads, on the wheat fields? I'm all for using textures in unique ways (I once tried white rocks along the top of mountains in a weak attempt at 'snow') but it has to be consistant and make sense to be valid. You are using small stones as your road, why would road surface be all over the wheatfields? This stuff may seem like nitpicking, but you want all your elements to be valid. This makes a map aethetically pleasing, nice to look at and fun and challenging to play.

Lastly (and I've been guilty of this myself) you have rather overstocked the walls and keep with men. There is nowhere for the player to go here. Basically you sit and let the scenario play out. Ideally, the crux of the game is, there is an invasion coming, and you have to prepare for it and withstand it. The gameplay is putting up obstacles to manning the walls and overcoming those quickly and adequately to withstand the attacks. You've taken out the gameplay and cut straight to the battle.

Lastly, I have to say the scenario is unimaginative. Its merely a succession of invasions and commments. The point of events is to throw up roadblocks that impede a player's ability to defend, or to help him (good Bandits for example) in creative ways. Its not just putting up a pre-made castle, pre-stocking it, then sending massive invasions.

I hate to be the soul of negativity here but many of the maps just seem to be hastily built maps with mass attack scenarios. Really, try to be more original and come up with ways to make your map interactive and fun. Ask yourself, would I want to play this repeatedly if I didn't make it myself? That's the mark of a good map, one that people will find interesting enough to come back to and play again.

Hope you take these comments in the spirit of constructive criticism, that's how they are meant.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:404.37 KB