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Downloads Home » Stronghold: Invasions » The Battle of Stirling Bridge, 1297

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The Battle of Stirling Bridge, 1297

Author File Description
ice_dragon
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Image Hosted by ImageShack.us



"William Wallace: I am William Wallace. And, I see a whole army of my country men, here in defiance of tyranny. You've come to fight as freemen, and freemen you are. What will you do without freedom?! Will you fight?

Man: No... we will run... and we will live.

William Wallace: Aye. Fight and you may die. Run and you'll live, at least a while. And, dying in your beds, many years from now, would you be willing to trade all the days from this day to that for one chance -- just one chance -- to come back here and tell our enemies, that they may take our lives, but they'll never take our freedom!"





The previous is quoted from the film Braveheart. Everyone should know that there is a very noticeable flaw in the movie. There is no Stirling Bridge!! The battle actually happened on an open field, which I thought was correct at first. But after some research, I've deduced that there really was a Stirling Bridge. Now this annoyed me a lot, since my map was based on an open field, not a bridge. So I just added the bridge later... and I liked it!

Now for the map...

As I previously said, this map was mainly based on what the movie displayed, it is only afterwards that I built the bridge. Now let's see -> I've play-tested myself on all the difficulty levels of course, and I can now guarantee all those who'll play this map that it is absolutely hopeless to play on Very Hard, y'all be turned to mince meat in no time at all. Playin on Easy however would be kinda historically accurate, because the Scots won the battle with much lighter casualties than the English. Normal would be a bit harder, you'll just have more casualties. Hard would be very tough, but still possible.

Now there's something that bothered me while playing the map. There was supposed to be schiltrons (see picture below)





The schiltrons are troops that wield unusually long 12 ft. spears. These spears are especially useful to impale enemies from a distance, in this case, the horses charging at you. There are no schiltron units in the game, but somehow, these horses had to fall. The best idea I could come up with is to place killing pits just in front of your troops (they seem to be effective though).

Another thing: During the historical battle, the wooden bridge got crushed under the weight of all the armored English troops, thus drowning those troops in the river below. I'm sorry to say that I couldn't simulate this part too (I tried to place a signpost next to the bridge, and then set an empty timed invasion that would destroy the bridge when the last enemy troops tried to cross it, but no troops drowned)





Read the in-game description for more historical details.

P.S: Notice the colors -> White & Blue for Scotland, Red & White for England.
Guess who your lord is... William Wallace!! You can send him to battle, but that would be very risky :D

As always, never hesitate to review and comment!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
docweasel
Rating
3.0
Breakdown
Playability2.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions4.0
As a tableau, its pretty to look at and very nicely done. As a mission, there's not much there, and since there are no invasions there isn't any difference in levels. I liked the wide open field of battle and the story was good, based on a real historical event I assume. But as to playing, for the first part I just let the attackers come on and then when the Swordsmen followed up I moved my men in from the sides, sometimes I could get them all, sometimes one would get through and kill the King. There really weren't a lot of ways to play it since the King won't move much (you can get him to attack but then you risk putting him in harm's way)

The terrain is natural and interesting. There are no structures but a bridge so there's really nothing to rate there.

The problem with the killing pits is every unit came in the same path so the first wave took out the line in front of them about 12 spaces wide and the 30+ each way that were left never figured into the attack. Maybe if you changed the terrain to shunt them toward 3-4 different paths more would go into them, but its not really much in the way strategy or gameplay anyway.

Personally, I'd have added some invasions (they could be like reinforcements coming from the rear) so that there would be some sort of level difference. Also, even in open field you could use some structures, huts maybe, and field artillery like catapults or something to add more strategic possibilities.

All in all I'd say it looks very nice, but its not very entertaining or challenging to play. I assume you were mainly going for a 're-enactment' type Map, not really a strategic battle to play. If so, you succeeded handsomely. It almost looks like the movie :)
ice_dragon
File Author
JuBuOrangie
Rating
3.4
Breakdown
Playability5.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions2.0
I thought this map rocked!!! Not very many faults in it you should have given the blue like 50 swordsman though and have a little less monks or something but I thought this map was really good.

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HGDL v0.8.0

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Rating
3.2
Breakdown
Playability3.5
Balance3.0
Creativity3.5
Map Design3.0
Story/Instructions3.0
Statistics
Downloads:1,049
Favorites: [Who?]1
Size:807.36 KB
Added:09/11/04