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Gwernach

Author File Description
Jayhawk
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Minimap:
This is a single scenario. Gwernach is located on a cliff overlooking a small seaside village. It's an old place where the old gods compete with the new god, Christ. The local bishop has noticed this lapse of faith and called upon you to set it right. As a pennance you'll have to offer money and supplies to the church to build a new cathedral. With your masons of working elsewhere, you'll have to face the local raiders face to face, as you can not add protection to the village and face them from the security of your walls.

As usual, this map has some very strong economic goals.

Tips:

- Be careful of the local wild life.

- Be careful with your wood supplies.

Warning
The end of the green 'invasion bar' does not necessarily mean there won't be any more invasions.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
tim
Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability- is GREAT
Balance- This scenario is quit good on good on the acomplishments you need to aquire.
Creativity- Need I to say more???
Map Design- I'm Quite happy with the way you have to think about where you are going to have to use the land to get your resources.
Stroy/Istructions- need I say more???
mouse
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
This rather tough but as usual tricky. You had better be able to balance production and protection. There are plenty of resources and enough space to feed your people. The blessing level is pretty tricky to achieve. All and all a fun map to play.
nitzer93
Rating
4.4
Breakdown
Playability5.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: I give it a 5 because it is cleverly structured and allows certain structures only in some places. It is also the first time I found the defense method of patrolling to be of any use.

Balance: This is the only problem I had with Gwernach. Part of the victory requirements is an 80% Blessed Population. At last count I had built over 20 (!!!) churches for a population of 78 people. That seemed out of balance to me.

Creativity/Map Design: This is a very beautiful map with great sign location(s). I really like how the castle sits on the cliff, and the sparse amounts of iron and stone make for a challenge.

Story: It was a nice story, but after playing Gwernach I felt like I had just completed an economic map rather than a Invasion.
Jayhawk
Staff
File Author
Hi nitzer
Seems I need to keep sticking in the warning that my "Invasion" Maps, might need to be termed "Economic maps that get invaded" :)

As for the churches, 80% is a high rating, but you should have been able to reach that with less than 20 of them...
Edster_Doomlord
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Truly amazing!! This scenario makes you think, you have to defend the town, or risk losing the only home source of Hops and fruit. That’s a very nice move Jayhawk.:)

Playability = A really great map, and very easy to play, the enemy attack from different places so troop positioning is very important.

Balance = The Balance is good although, the tree fungus does make the map tedious towards the end, when you have got enough troops to fight off the attack, only to find you wood supply is dwindling, and you have to wait until more trees have grown to make wood cutting a feasible choice again.

Creativity = A new idea, genius!! I really like the scripting, except for the amount of tree fungus - I hate tree fungus!!!

Map design = On the whole a very nice map, I found the land in places horrible to build on (this was for wheat farms mind you) other then that it was a really well made map, with just enough eye candy. The goals of the map were reachable after much thinking (I had to move the armoury to make enough space for all the armour)

Story = The story line was good and original, although im beginning to see some sort of pattern in all your scenarios, they all include churches :P!!;)
The Red Baron
Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Overall Impression: A exceptionally well put together map and scenario that was fun to play

Playability: 4 It seemed like there was always something to do on this map. The pace of the invasions and events worked well. And the recurring thought I had while playing was "how do I defend it all". And even when I thought I had a plan, it was hard to get it all done.

Balance: 4 It took several tries to win it. Again the timing, size and composition of the invasions was well done. However, it seemed like that I had to build all the churches in large groupings. I found it hard/impossible to gradually build a church one at a time and then defend it from the invasions.

Creative: 4 Just a well designed scenario. The different victory requirements were well thought out and again kept me busy. The protection of the irreplaceable farms was a really nice touch. I dont really know where to mention this but the lack of trees did hurt the flow of the game. At one point I had to shut down all the woodcutters and waited out a few invasions. Its ok but it really did not contribute much to the fun of the game. I'll give you this it was surprising to see all that land with NO trees

Map Design: 5 I dont like giving out 5's but this map really deserves one. It's just pretty to look at. The castle on the cliff overlooking the sea is superb. I just love a map with restrictive terrain. You can't just build anything you want anywhere you want. Putting the iron way out from the castle is really nice placement. By the way the placement of the stone was interesting too. It seemed the stone was relatively close to the keep and somewhat easy to defend but looks were deceiving. It seemed I was always either trying to protect the iron mines and stone quarries or rebuilding them. The signpost placement was perfect for this map it provided for complex defensive angles and it forced some difficult decisions.

Story: 4 Overall it was a good story with details and it supported the mission objectives well.

By the way did I say that I liked this map? I meant I loved this map. I highly recommend it.
NAT
Rating
4.4
Breakdown
Playability5.0
Balance3.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
I have become a big fan of Jayhawk maps and this one is one of the most playable. I love the map design that comes with a Jayhawk map. There is only one problem with this map and with many other of your maps. This is balance where you seem to ahve unlimited time to complete your goals. The goals are huge - 80% blessed, 60 armour and 200 stone are big aims. The thing is you have so much time to do it - unlimited. In my opinion easier goals, but a time limit - maybe about ten years. For playablity this map is great. For some Jayhawk maps it is hard to get your economy going but it is fine in this map which is nice. I think you could even make the goal just to eliminate all enemy troops and then have large invasions - the catsle would be great to defend. It is fun to defend all the surrounding buildings - I used speatmen, macemen and loads of crossbowmen. I love the map design in this map - do in all Jayhawk maps! I love the rolling countryside, rivers and coastal atmosphere. I really saw this map and many others in the minimap gallery and after this I ma going on to your very succesful siege map... Looks great! A nice storyline and instruction, enough for a five and so capping it all off I would say that people have to play Jayhawk maps - there are a great experiece but having no time limit puts me off a bit. Good work though - I continue my Jayhawk marathon!
Jayhawk
Staff
File Author
As for not having a time limit, I guess that's part of my design philosophy, NAT. I normally let even the invasions peter out, as I feel that if someone by that time hasn't managed to complete the goals their likely to never complete them while being under attack.

The challenge, is trying to finish them before the invasions run out. So in a way they should be considered speed missions to get the most fun out of them, but I'd feel sorry if someone just couldn't finish it with in the time limit, so I don't put one in the scenario (or rarely).

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Rating
4.5
Breakdown
Playability4.7
Balance3.8
Creativity4.5
Map Design4.7
Story/Instructions4.7
Statistics
Downloads:1,934
Favorites: [Who?]0
Size:536.64 KB
Added:02/22/02
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