This is a single scenario. Gwernach is located on a cliff overlooking a small seaside village. It's an old place where the old gods compete with the new god, Christ. The local bishop has noticed this lapse of faith and called upon you to set it right. As a pennance you'll have to offer money and supplies to the church to build a new cathedral. With your masons of working elsewhere, you'll have to face the local raiders face to face, as you can not add protection to the village and face them from the security of your walls.
As usual, this map has some very strong economic goals.
- Be careful of the local wild life.
- Be careful with your wood supplies.
The end of the green 'invasion bar' does not necessarily mean there won't be any more invasions.
Seems I need to keep sticking in the warning that my "Invasion" Maps, might need to be termed "Economic maps that get invaded" :)
As for the churches, 80% is a high rating, but you should have been able to reach that with less than 20 of them...
Posted on 01/19/04 @ 12:00 AM
As for not having a time limit, I guess that's part of my design philosophy, NAT. I normally let even the invasions peter out, as I feel that if someone by that time hasn't managed to complete the goals their likely to never complete them while being under attack.
The challenge, is trying to finish them before the invasions run out. So in a way they should be considered speed missions to get the most fun out of them, but I'd feel sorry if someone just couldn't finish it with in the time limit, so I don't put one in the scenario (or rarely).