Most of the story is in the scenario page when you open up Stronghold so if you rate this make sure you read that first.
when jelous knights see Sir Lancelot talking in the room with Queen Gwenevere (King Arthurs wife) they rush to the king imediatly and the king loves Sir Lancelot dearly but if his followers see that he cant punish a dishonest wife and a knight. There may be an uprising for there are many barons not happy with appointment of the king and the first sign of weakness they may revolt so King Arthur banishes Sir Lancelot and gives Queen Gwenevere the sentence for the crime shes commited. BURNING AT THE STAKE!!! But of course Sir Lancelot wasnt going to sit there and wait for his lover to burn to death he gathers most of his kinsmen and most of his followers and freinds and he sets forth to rescue the Quenn in doing so he kills his two of his closest freinds Sir Gareth and Sir Percivale which angers Sir Gawain and angers the king but he still dearly loves Sir Lancelot and that sparks a war betwen them ect ect... but thats a diffrent story when Sir Lancelot rescues the quenn and brings her back to the Joyous Gard (his favorite castle)he has to defend against of course King Arthur...
Playability: 3 There are many ways to defend castles. Pitch, boiling oil, killing pits (use them!) The map just lacked a spark and spirit that makes it origional and really enjoyable.
Balance: 4 The best aspect of the map. It was completeable on normal, but the enemy did manage to breach the walls. Well done!
Creativity: 2 There are lots of maps of this type. The castle was a bit dreary - lacks a bit of spark - some village life? Buildings. The map must feel part of your story. The story here wasn't really related to the map and this dampens enthusiasm to play it.
Map design: 3 Castle was adequate, and you had tried to landscape, but you need to use more of the editor tools to greater effect to give your map that polish. Some ripples in the water, some trees, a bit of sea, some beach, a few ruined towers, hills and mountains, a quarry, the list is endless.
Story/Instructions: 3 Story is a bit loose and not really tied into the map. Quote: "But thats another story"
Why is it there then? You have to be able to link the two, while its fine having background information I want to know whats going on here, now!
SPG? Try putting your story in Word first and running spell/grammar check - it makes it look more professional. Add a bit more of that imaginative spark - make the reader feel part of it. And please...please use paragraphs (on the description page) Its hard to read otherwise.
I know this sounds a bit critical, but don't let it get you down. Think of this as a push in the right direction. Take this advice and you will design brilliant maps in the future. You have great potential.
El duke Mario II
Posted on 12/15/04 @ 12:00 AM
This map was fun for me, i found it a little easy, but is an overall good map.
Playability: The enemy surrounds quickly, but the enemy is a bit confused and keeps destroying your walls after them are breached
Balance: I think is a good balance, but maybe there are too many knights in the defending side. I think more infantry and less knights would be better.
Creativity: Nothing too original, it is just fine.
Map design: I think it looks nice but.. needs more features to increase rank.
Story/ Instructions: I was confused with the story, and I think that maybe you should write a bit more in another file.