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Taiga Woods

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File Details
Map Size: 300x300 (Medium)
Difficulty: Normal
Taiga Woods

The Taiga. It’s the biggest connected wooded area on this earth, with a latitude of 600 miles (1000 km) and a length of 3000 miles (4800 km). The word “Taiga” is the Russian designation for the north Russian and Siberian coniferous forest belt, reaching from the White Sea to the Ochotskish Sea, partially on permanently frosty soil or on swampy ground. There are many legendary stories telling us about the huge and impenetrable forests. Just a few people are living in these rough countrysides, which are full of dangers for civilian life. The hard climatic conditions demand a special adaptability of all inhabitants. Till in our days many areas of that kind remained unexplored and nobody exactly knows how many mysteries and mineral resources are still laying there in secret. Our story plays in the northern Taiga, where the dark forests turn into the Tundra, another geographic zone almost without trees.

We write the year 1110, A D. We’re located in the northern Finmark, where once lived in peace the well-behaved Finnish tribes, headed by a brave and fair man whose name was Angvard. Those peaceful times abruptly came to an end when Mongolian hordes from the southern steppe invaded the Finmark over night and began ruthlessly to round up the reindeer herds of the local population. The Mongolian ruler, Aga Khan who was well known as the frightful “Snake” sent out his men all over the land capturing those reindeers, necessary as a stable food supply for his martial conquests. However, the Fins were suffering from threatening famines because of these Mongolian raids. Aga Khan also ordered to arrest all people who were fighting back. Among other things, these scoundrels succeeded in kidnapping Angvard’s 22 years old daughter Lupina. Aga Khan, the Snake, threatened to keep the young Finnish princess as a slave unless Angvard paid the demanded ransom of 2200 pieces of gold, 100 for each age. Angvard, the tribal ruler convened all his closest advisers discussing the next steps.

Angvard announced the following 10 unanimous measures:

1. Use all possible resources like iron or pitch to get the necessary ransom for paying the release of Princess Lupina.
2. Produce spears, useful to go fishing as long as the reindeers are caught in enemy’s hands.
3. Produce warm leather clothing protecting you against the frosty temperatures in long winter nights, because we’re currently suffering from the lack of reindeer coats.
4. Fortify your settlements for being safe against bandits or wild animals.
5. Send out couriers to the southern provinces asking for help. We urgently need archers who have to assist us against the Mongolian invaders. We aren’t in a position to produce bows and arrows, because our local wood isn’t suitable at all to create weapons like that.
6. Sell all the grain in our stockpiles before eaten up by mice. Buy flour for our bakeries. The Mongols have destroyed our mills and we are not able to rebuild them this time.
7. Cultivate our special ice apples, which are very resistant and try to free the reindeers to produce salt meat.
8. Mobilize your strength to defeat the enemy at all costs.
9. Beware of those hungry wolves and bears roaming through the forests, because they will be more dangerous if they don’t find any prey in the woods.
10. Be in good spirits; rescue all imprisoned miners and engineers, we need every single man to achieve all objectives…

…God bless you!

Some notes/hints:
This eco-map is locked and is designed to play on normal. For more challenge, try it on hard or very hard. You’ve got about 20 game years available to fulfil the demanded goals. Use tunnelers and engineers, too. You soon will notice how useful they will be for different tasks. By the way, did you ever think about the fighting abilities of tunnelers?
Food supply might be a constant problem if you’re careless, but the earlier the reindeers will be released the better it will be for you. If you mark 1000 pieces of gold in your treasury, you will get reinforcements. You cannot build up additional huts; your initial population maximally counts 32 peasants you have to use wisely through the game.

As always, good luck and enjoy!
Comments are welcome.

Stratego. ;-)

AuthorComments   ( All | Comments Only | Reviews Only )
The Great Yro Woohooo!!! Finnish!
File Author
In my opinion, Sulis’ rating is extremely unfair and underrated. By all means you shouldn’t totally ignore Bismuth’s previous rating. Bismuth is a former highly skilled map designer, and his honest assessment seems to be more realistic. I admit Sulis’ maps generally are very good reflecting a high standard, but not allowing him to mark anybody’s excellent work down to 3.6 in such an inappropriate and unjustified manner without any objectiveness.
I guess Sulis doesn’t recognize the true quality of this map and he better should stop misjudging real good maps. What kind of individual strict standard does he apply?
Comparing to many “Place-your-own-keep-maps” made by different top designers with partially dull looking landscapes, and a maximum score of 5.0 (for map design), this map can keep pace with them.
I don’t want to appear fussy or quarrelsome, I just thought I had to put something right!

Sulis I'm sorry that you feel that way, Stratego. I try to be fair and consistent with my reviews, and ratings. My comments on your map are very positive, promoting your map in my own way and supporting the review of Bismuth. I do indeed recognise the quality of the map. I don't feel I have strict standards, I follow the review guidelines and I use my experience. In my opinion, your score is what I think to be a fair reflection of the scenario. I don't want to drag my own maps into this, other than to say that I feel a few of them are overrated in terms of the scores. I feel that, therefore, my review is justified, with objective comments made. This is a good map, which I am happy to recommend, as I did in my earlier review.

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