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Downloads Home » Stronghold: Invasions » War of Geloren Ch1. Battle of Arvenear

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War of Geloren Ch1. Battle of Arvenear

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Map Size: 400x400 (Large)
Difficulty: Normal
The land of Rolothore has long been at peace with the surrounding lands. No major hostilities against its people have occurred for many a year. But it has not always been that way. Gather close around the fire children and I will tell you a story of something that happened when I was a young lad not much unlike yourselves. It all started when Lord Jarif who controlled The Fort of Arvenear Began to get disturbing reports.

* * * * * *

Milord the settlements in the north are being burned and destroyed! The enemy is heading straight towards us. We have three weeks for you to make a decision of what we are to do before the enemy’s troops reach us. After that we will have to fight no matter what.

* * * * * *

And so Lord Jarif Pondered the question of what he was to do. Finally after a week of thinking he made a decision. He would lead his troops into battle. And so began the first battle of the war that is now called the War of Geloren. Now hear the story of this battle in days of old. For it is time that you heard the story told.

Note: This is my first map so I hope you like it!

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Battle of Arvenear

Well, playability is a little bit cut down here and I think it’s connected with the lack of wood because you’re hardly in a position to get at wood as a valuable building material, though there’s plenty of it outside your fortifications. Moreover, you cannot erect a market place useful for various trading. Food supply might become problematic in this mission, so it is advisable to invest all your available wood for apple orchards to guarantee a relatively constant food supply (always keep an eye on it!). In itself, there isn’t much to do, except that you have to recruit your defensive units and your armoury is full of bows and spears…
I also created tunnelers (bodyguards for my Lord) and engineers (staffing ballistas) for different tasks. Then you’ll be busy to send your men to the weaker points or wall sectors repelling the hostile invaders. Fortunately, the prebuilt castle is well fortified, consisting of partially two separate wall segments connected with a multitude of gatehouses. The enemy advanced with catapults, rams, trebuchets and a variety of military units, but most of them I was able to eliminate by two ballistas placed up on my front towers. Some hostile troops succeeded to break through the walls and even a handful of macemen worked their way through to the Lord who was sufficiently protected by a few archers and tunnelers. Towards the end, I ordered my knights tracking down all scattered enemies outside the castle.

I think, map design is well done. I enjoyed this very individual and naturalistic outfit of a mysterious landscape that is littered with many ruined walls and stones spreading the spirit of war. The castle itself is a solid work where some details affected me like being a little bit badly arranged.

The author set up priorities on the military side and he neglected the economic aspect (important for a stable popularity!). Alas, there weren’t any good or bad events that would make the whole game play more attractive. The story however, is well written, a good presentation! I personally wished to be confronted with additional (extra) economic goals, but that’s my subjective opinion.

I have played this map on “normal” and registered 29% casualties.

Overall, it is a successful and promising start, Thorium. Keep at it!


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HGDL v0.8.0

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Map Design4.0
Favorites: [Who?]0
Size:876.68 KB