In 1070, the conquest of Jerusalem and consequently of Jesus Christ’s tomb by the Turkish Seldshuks gave rise to the crusade movement At the Synod of Clermont-Ferrand in 1095, the pope Urban II called up all Christian nations going to war against the “Unbelieving”. In this first crusade (1096 – 1099), French, Flemish, Lorraine, and Norman knights, headed by Gottfried of Bouillon, had formed up and successfully reconquered Jerusalem. As a result or consequence of this first crusade, the victors established a few small crusade governments in Palestine and Syria. However, the wars under the sign of Christian Cross continued until the end of the 13th century.
While the whole world followed the conflicts in these Eastern Arabian territories, another trouble spot was smouldering for a long time in Spain. Since 756, the Omajjaden Dynasties who actually resided in the Moroccan city of Marrakesh, also ruled the Southern Arabian parts of the Spanish peninsula. Besides, the Almoravides, the rulers of the South of Spain, belonged to a religious-fanatical tribe of the Berbers who used to live in the mountains and deserts of Mauritania (today’s Morocco).
Our adventure plays on the African continent in Morocco, in 1133. The courageous Spanish Duke Phillippe D’Aragon had invaded Morocco to stab the Arabians in the back. He successfully advanced and reached the hostile hinterland, but he also had to pay tribute to heat, hunger, water shortage, and the strenuous march through a rough and dangerous unknown land. The heroic Duke couldn’t return to the northern safe coast, because the Berbers succeeded to bar D’Aragon’s way back home, leading through the Atlas Mountains, where iron ore was twinkling in the sun. So he was forced to found a small Christian colony near to Wadi Draa, an old mostly dried up riverbed, on the desert’s borders and in the land of roaming lions. Unfortunately, there wasn’t any arable land, and he depended on trading with the Beduines whose caravans were regularly passing by. Although food supply became a permanent problem, Duke D’Aragon and his brave men, trusting in God, decided to hold out to the end at all costs…
This is an eco-invasion and I would classify it between normal and hard, depending on the player’s skill. Don’t neglect the religious aspect in this scenario. It might help to stabilize your popularity. It’s also advisable to eliminate all enemies lurking or hidden in the mountains for an easier accomplishment of the iron goal. Be careful and you will succeed…
Comments are appreciated and welcome.
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you are the first map maker in the history of Heavengames to get a rating after just one download.
I wanted to thank you this way for being such an active person in this comunity (and for being the only one bothering to rate MY maps)
However, the ratings are corect. They weren't made any bigger for that reason so... this is what I think:
-I loved the thing that you left the castle unfinished and left so many possibilityes of finishing the mission
-the ground is perfect... probabily the best representation of the desert I have comme across (am I using this words wrong???) The terrain actualy looks like it was shaped by a river for many years.
The story is preaty interresting although I don't apreciate storys so much (this explaines the high rating
-about creativty... hmm... well I keep asocating creativity with eye-candys... not so many of them in your map....and... does all the enemy groups have to seat next to a mercenary's post??? the ruin's don't tell us much so I can't find a reason for their presence...
You have probabily noticed that I'm talking mostly about bad parts but that's because I want you to learn from your misstakes (those few ones I have talked to you about^^^^) otherwhise the map was gooooooooooogle.... oups, I mean gooooooooood!!!!!!
Thanks a lot for your spontaneous reaction and review, Leaveyou! I'm pleased that you enjoyed playing my map.
I think, you've written the quickest review that ever happened on this forum.
One note concerning the ruins on the map: You always have to consider that all acters are at war and not every ruin needs an explanation, in my opinion. It's something for your fantasy: maybe it is an abandoned ancient settlement destroyed in former wars or so...
Once again, thank you.
Although this was a tough map, it played very nicely.
All elements were in good balance, but I found it a bit hard.
The invasion right at the start puts you immediately on your toes.
Between invasions, there is plenty to do to achieve the multiple objectives.
I can imagine that most veteran players like the difficulty level of those objectives, but for me they were too hard.
But I suppose this is the consequence of my mediocre playing level (ahum ahum).
I have made several attempts at this map.
I have successfully eliminated all enemies hiding in the mountains.
After that, iron mines are scattered all around in the mountains.
Perhaps one of the most difficult objectives, because you can only begin with this in a later stage of the game.
Food scarceness holds the popularity down, because hunting means slow food production.
Once I had achieved almost every objective, when a massive invasion near the end put an end to all my hard work.
I certainly believe it is feasible tough (I stranded at the finish line).
Without any doubt the author has finely tuned all elements in the scenario editing. He certainly knows how and when to set up
different events so they come as a total surprise (as they did with me).
Nice work all together.
I had fun with the "seek and destroy" bit of the objectives.
The hiding places of the enemies in the mountains are a real labyrinth.
Map Design: 4.5
Very natural looking map.
I liked the twisted and dried up riverbed together with the mountain structure.
The author knows very well how to make use of the elevation tools in a landscape.
Very good story.
If you want to test your "veteran" playing capabilities, then I certainly recommend you download this.
Very decent work, Stratego !
I'm glad that you enjoyed playing my map, and thanks for the review!
However, it isn't as hard as you probably think; as far as I remember, pitch is the key to withstand successfully the final invasion...
...please, try it once more if you like!
A well-designed map, enjoyable to play except the time between invasions was too long. After eliminating all enemy forces,I think the amount of iron & pitch asked for prolonged the game unnecessarily.
I achieved Victory Oct 1148.