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Downloads Home » Stronghold: Invasions » Helms Deep by WarLord Designs

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Helms Deep by WarLord Designs

Author File Description
WarLord_Designs
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Minimap:
Well it has been quite a lot of hard work but we are pleased to release our latest creation.

Isengard has been unleased and tenthousand Uruk-hai mark on the great fortress of Helm's Deep. Will you hold out against the darkness and all its evils?

We have to give a big thanks to NAT who playtested our map over twice so that we could come as close as possible to the perfect balance, Thanks Guys.

There are some custom messages included to make your experience all the more enjoyable. (note: Download the utiliy to replace original sounds once you are done playing).

Have Fun,
WL_D
AuthorReviews   ( All | Comments Only | Reviews Only )
Fearalex
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Great helms deep map! When the "rohirrim sound" comes the horseman hasent breaked through all the walls, little strange i think. The enemie is attacking all the walls at the end isntead of attacking the final gate, but thats something you cant change. But thats the negative things. Really great detailed map, as your Minas Tirith. Generaly i like youre way of detailing the maps of youre scenarios. This is the only Helms Deep map when the enemie is actually DESTROYING the deeping wall. The fort is nicely made and has unique stone stairs (not maybe unique but very nice ones =)). To have LOTR sounds really pushes up the playability, very nice done. This Helms Deep map is the best one together with the one that talos_911 did, and maybe the best stronghold map ever... (together with talos_911 map.)
Jax Omen
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Warlord Designs have really outdone themselves with this spectacular map.

Playablilty-5
This map is ever so frantic as you scramble to kill as many people as possible on the wall, while trying to defend your archers, and stop your main gatehouse from falling. The fight on the deepning (sp?) wall is nothing short of epic, as you send in your swordsmen to spots were your archers are being butchered. As you fall back to the final keep, it all seems hopeless, then the Rohirrim arrive. The map is so much of a joy to play, its hard to express.

Balance-4
This map was well balanced, but my only qualm was that it was a tad hard. I finished it on my fourth go, and found that I had to get my timing for moving archers and swordsmen, or sallying out to deal with rams just right. I could probably finish on normal easily now. Apart form that, pretty well balanced.

Creativity-5
When people see this map, many will think "oh, just another Helms Deep map..." but I would implore you to download this map anyway. The way WL_D have tailored the map to the A.I. is excellent. In fact, i would go as far as to say that the A.I preforms better on this map than on any other. Normally Helms Deep maps suffer from either the A.I. not attacking the wall and only assaulting the "castle" part, or gaining the wall and massacring the archers from the off. In this map, both parts of the keep are assauted simultaneously. A big well done to the Warlords here then. Also, the sound files were very nice, and as I was using the LOTR mod music as well, it sounded great!

Map Design-5
The only word for map design here is "awesome." Although not as ig and detailed as their Minas Tirith map, it looks just as beutiful. The mountains and landscape are perfectly formed, and the river looks great. The castle looks ace too, and I quite liked the unique stairs used. The amount of effort put in this map is plain to see. I applaud you.

Story-5
The story is pretty long and follows the storyline from the books well. I liked the fact that it wasn't just copied direct from anything, but was more an adaption of the script. The instructions for the sound files were handy as well.

So, an excellent map from Warlord_Designs. I take it you going to make more Lotr maps?
X29
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Yet again a great map from Warlord Designs

Playability 5/5 Great! It is so overwhelming at first that I didn't think it was beatable!

Balance 5/5 Perfect, the battle recreates the helpless feeling of the movies, but is quite beatable.

Creativity 4/5 As with any Lord of the Rings map, you yourself didn't come up with the map so IMO the best you can get is a 4. So basically it is extremely good.

Map Design 5/5 I was originally thinking of creating my own Helm's Deep level. One that would be better than all the others at least in looks, but then I played this one and it was just so good that I gave up on making one better. If it were possible to give a six here, I would.

Story 5/5 It is Lord of the Rings... enough said.

If you like Lord of the Rings maps, check out my Minas Tirith map, Gondor Part 2: Minus Tirith by X29.
leonydes
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
had to move guys around

Balance: 5
took two times to beat on normal

Creativity: 5
looks just like the real thing

Map Design: 5
great lanscape

Story/Instructions: 4
goes along with the battle

Additional Comments:please rate my map titled ancient babylon
brandonlavoie
Rating
4.2
Breakdown
Playability5.0
Balance3.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Playability: 5
(Tons Of Fun, Never get bored, Loved it.)

Balance: 3
(Well, when the knights come, the movie peice is way off ands its quite hard. good though)

Creativity: 4
(There are already like 400 helm's deep maps, but ill give you a good score cause this is the best)

Map Design: 5
(i don't how you do it, but well done)
Story/Instructions: 4
(The story came of the book, but none the lest good)

Additional Comments:
Hypernova90
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Last I found your Minas Tirith map, and now your Helms deep map. Well lets start then.

Playability: 4
This map was stunning, and great to play. With the preplaced units I think you came even closer to the movie then Talos did. In the map of Talos the deeping wall was almost useless, while in this map it totally wasn´t. This map can be completed in several ways, which I certainly like. I didn´t even had the feeling I was playing Stronghold, I was in Middle Eart :-) Only one thing bothered me very much. When the invasions were finally over and the Rohhirim saved the castle, some annoying troops destroyed the wall and made themselfs stuck between the walls, and it since I only had 5 archers left, it was a very slow process to kill them and finally win the map. But still I had a great time.

Balance: 5
On normal I tried 3 times with my normal strategy and then working out with some other strategies costed my some more turns. Still the enemy came in large numbers and they behaved intelligent. Balance was superb in one word.

Creativity: 5
Recreating a scene/movie/castle limits you to make actually build you build and add little details you think off yourself. It is very hard work and creative. It shouldn´t be supressed by the fact that there are already so many out there ( Hehe again that scentence ). You worked it out very good, so I will give a 5.

Map Design: 5
This is the most spectaculair part of this map I think ( although not the most important ofcourse ). Same as in your Minas Tirith map: I could spend a whole page telling about the little details. I think you did a better job then Talos simply by putting more details overall, especially the landscape. Map design is just brilliant.

Story/Instructions: 5
I can be relatively short: Long and well written story.

Additional Comments:
Great map, but I think the Pig would do a better job as invading force, simply because he makes me think more off an orc/uruk-hai then the Wolf did.
The Dragonheart
Rating
4.7
Breakdown
Playability4.5
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
This is my first review in a long time...

Playability: 4.5
What an amazing map. Not a boring Helm's Deep at all, the playability was more fun than I imagined. As I defended, the enemy attacked the castle in a spectacular way. When they broke through, the battles that ensued were extreme. Arrows flying, swords clashing, so much death. Ha!

Balance: 5
Just like the movie, the Uru-Kai made they way right to the keep, smashing the last gatehouse down, I charged my horsemen out to face their destiny. And at that precise moment, the Rohirrim arrived and began charging down the hill. I died the first time, but the second try was better. The balance of the map is perfect.

Creativity: 5
So many Helm's Deep maps have been made, and so many are not worthy of such I high rating. This Helm's Deep is definitely one to remember. The custom sounds made it feel EXACTLY like the movie, especially when the Rohirrim arrived. My heart was literally racing.

Map Design: 4
It's hard to replicate Helm's Deep from the movie, it really is. The castle design score is a 5.0, but the landscape score, I must, set to 4.0 as I believe it could have been better in certain areas, such as the mountains on the causeway side - there were huge gaps in the mountainside that were not there in the movie. Other than that, the map design was well done.

Story/Instructions: 5
Not much to say about it, but it was enough. Everyone knows the LotR story anyway ;)

Additional Comments:
The best Helm's Deep map on the Heaven site.

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Rating
4.6
Breakdown
Playability4.6
Balance4.4
Creativity4.6
Map Design4.9
Story/Instructions4.6
Statistics
Downloads:3,289
Favorites: [Who?]3
Size:1.95 MB
Added:01/30/05
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