Note: The archer is just for fun to protect and have as a leader. And note that the walls are built so that the archers can flee closer to the stronghld.
This was a good attempt at a new map from Dougleass.
Playability- there wasn't much to do except move troops in the little time you had with the map, buildings are avaliable and you haven't got the resources to build anything so I'm not sur if they should be disabled or not.
Balance- First of all there is no conditions of win or lose when you play the map, Ihad to go in to the editor and then realised there was a certain date to reach. Still there were no lose conditions.
The balance was not to good in my opinion, too many troops invade and give you very little chance to defend, there is also aloth of pitch placed but in an area the enemy fails to attack.
Creativity- This being the strongest point of the map, with a quite creative design. The castle is built into cliffs and has many gatehouses and towers to pass before the enemy enters the keep. The layout is both intresting and creative.
Map Design- I feel that this could ahve been better and it seemed little time was spent on it, well we all have to start somewhere and a start's a start anyway. Most of the map was blank or just covered in trees. There were a few hills but these also were bare and unattractive. I did like the islands you created which were the strongest part of your map design.
Story- there is very little in a way of story or instructions. No matter what I give a 1 as long as something is written, not much else to say.
Story is too like all other aspects important and I cant give anything higher than that. Try to work on this part, it may not be your favourite but even filling in the box for text in the editor will help boost your map to at least a 3.
A good map for a start, just keep working and youll get better each time, remember if you need help or want to ask something feel free to email us.
Keep the maps coming.
WL_D.
Fearalex
Posted on 02/07/05 @ 12:00 AM
Rating
2.2
Breakdown
Playability
3.0
Balance
2.0
Creativity
3.0
Map Design
2.0
Story/Instructions
1.0
Since you have rated my scenario i thought i would do the same to you.
playability: 3
I didnt need to do so much, just move the soldiers somethimes and wait and watch. The pitch area is totally useless and shouldnt bee there since the enemie never bothers to the destroy the walls just to burn up. The winning condition should be more advanced then just waiting after the pigs army is defeated.
Balance: 2
It doesnt take much effort to win. But i dont know what others think about that since i am a bit of a veteran in fighting in this game. nothing else to say about that.
Creativity: 3
This fortress in the mountain is nice and the walls are good to easily retreat from the attacking enemies. Not so good map detailing
Map Design: 2
nothing special at all than the water and some rocks under the mountains but still doesnt look natural at all except the islands. In actually every scenario you do you dont detail the map so much.