“War Madness” is a challenging invasion-map that keeps you on the trot from the beginning until the end. You’re always busy to strengthen your defence against the repeating massive invasions, but simultaneously you must not neglect the mainly offensive task eliminating the enemy Lord who is well-guarded behind thick walls quite near south of your fortifications.
Playability generally is good here, but there is one thing I don’t like: When you start the game all civilian prebuilt workshops or farms are still abandoned and it will take some time until all buildings would be occupied again by “your subjects”.
The huge amount of gold right from the scratch should equalize the economic imbalance you are faced with in the beginning and you might be seduced to spend all your money for military projects, but don’t be too wasteful in this case!
Balance is great and there is much struggle and death everywhere on the map, all the time.
Creativity is mediocre, in my opinion, map design as well. I didn’t notice any special features and the economy was able to develop without severe difficulties. The whole map is constructed on flat ground and definitely might be improved by a more intensive use of the various design tools in the editor (modelling the surface by different heights, adding more shrubs, rocks, stones, swamps and so on…). The castle structures made of both stone and wood (palisades) are functional and plain.
There’s another critical suggestion:
It’s this cut and misplaced keep squeezed into the northern map’s edge, where you are forced for several times to turn the map round for a better perspective, so that you can see the total range of goods in your stockpile.
Unfortunately, there’s no story, just a few words introducing the forthcoming events.
In summary, if you are looking for a typical war map you will find it here! The author managed to create a good invasion map where siege aspects are well combined with defensive strategies and perfectly embedded within a well-tuned time limit.