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Downloads Home » Stronghold Crusader: Invasions » Ultimatum-Castle In The Woods

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Ultimatum-Castle In The Woods

Author File Description
LordOfIsengard
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Minimap:
A very large scale invasion in the form of a siege, attacking six months after you start. The AI is almost like playing vs. other people. Nail biting enemy numbers can always be routed in this senario. A text file is attached, for a (long) strategy and a spoiler. Just a mission for a heck of a lot of fun. Might be doom for the enemy...... or for you.
AuthorReviews   ( All | Comments Only | Reviews Only )
Leaveyou
Rating
3.8
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions3.0
This is one of the most practical castles I have ever seen. It is clearly not run corectly because of the bad positioning of the troops. You have built to many defence lines. It is asumed that when you build many defence lines, some of them will fall. that doesn't happpen in your scenario therefore it is not a well balanced map: the defence is to tough for any army to beat
Stratego
Rating
3.8
Breakdown
Playability3.0
Balance5.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Ultimatum-Castle in the wood

Playability: 3
In the true sense of the word, this scenario is a good siege map with you as the defender against a huge army of enemy crusaders you have to withstand. Normally, I don’t prefer maps like that, but this one guarantees a vicious battle and will keep you on the trot to defend yourself at all costs. Though I’ve been luckily victorious in my first attempt, because my Lord and his “bodyguards” (swordsmen) seriously wounded survived the persisting assaults of many hostile swordsmen who entered the castle. Unfortunately, there aren’t any economic aspects, which would need your attention, so that you have to concentrate exclusively on the military part of this scenario. O.K., it’s a little bit one-sided, but the forthcoming assaults in waves will be enough compensation for a restricted capacity to act.

Balance: 4-5
I think, balance generously deserves five points here, because of a challenging struggle that requires your tactical skills all the time. Thanks to the author’s “spoiler” you are warned against the threatening invasion and this fact will help you to plan some countermeasures before it’s too late… 

Creativity: 3
Nothing is special or spectacular here. It’s a classic and short-timed invasion map as many others of that kind, but just a good fight as the focus of attention is too meagre in my opinion.

Map Design: 3-4
There’s a nearly squared and compact castle with outer and inner walls, gates and towers and evenly manned by archers, crossbowmen and some other different units waiting for the enemy’s arrival. A wide moat is surrounding the castle and seemingly protecting your garrison. The castle itself is located on a clearing of a palm forest and you’re facing four signposts (one single signpost would be sufficient) out in the desert. The stone and iron deposits quite near your castle are useless and look a little bit unnatural on flat ground. In my opinion, the landscape plays a minor role in this scenario.

Story: 4
Well, the whole thing absolutely doesn’t need an imaginative long story because of the scenario’s brevity. A comparison of the military strength of both parties shows an exact relation you have to deal with. The author describes in detailed words in his added “spoiler” what you will expect here. It’s a kind of a guideline leading through the imminent invasion, and explaining what would happen step by step. So you are (at least) mentally prepared.



Well done, Lord Of Isengard!

Stratego

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HGDL v0.8.0

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Rating
3.8
Breakdown
Playability3.0
Balance4.5
Creativity3.5
Map Design4.5
Story/Instructions3.5
Statistics
Downloads:972
Favorites: [Who?]0
Size:479.21 KB
Added:03/07/05