|Duc de Noisiel
Playablility: 3 Before being uploaded this map did feel a lot like a siège. Not so much anymore, althought it's easy to win on very hard. I first played it on normal to see how the gameplay was. I had to keep rebuilding the wall on the side of the attacks and add crossbowmen and archers to face those, but made it after a while... With no difficulties... I had hired lots of knights and chevaliers, but did not use them much.
I replayed it on very hard. Having figured out they only attack one wall, I sent all the archers and crossbowmen up that wall, destroyed both armourers and blacksmiths, did not hire any knights or chevaliers, sold all the available iron and pitch, the two only things you can actualy only buy, and started producing a lot of crossbows. I also added a gatehouse to the side where wheat farms and apple farms were. I faced the first invasion, the enemy broke in, I kicked his bottom, rebuilt the wall, with no opening, and started hiring many crossbowmen. I had by then quite a lot of stone, enough to build two round towers, the closest to the pole where the enemy appears. I managed an access way by extending a wall from the castle to the towers, and loaded those of all my crossbowmen and archers. I kept hiring crossbowmen, eventually built a third, and then a fourth tower, which gave the enemy no chance but to stand for death. After I figured the towers were loaded enough, I stopped hiring them and let the taxes run until I finaly met the goal.
Balance: 3 I made it on the previous version in 4 years with 77% military loss, on very hard. This time I made it in 19 years, knowing you must collect 16000 gold in very hard, and with 13% military loss. You added two invasions to the three others, the last one coming back again & again. You did not put any bad or good events at all... I know the economic side is not your cup of tea but once my defense was settled, I just had to wait for the goal to be reached.
Creativity: 4 The castle is very nice, landscape too.
Map design: 3 Pretty nice map, althought it appears that you can build pitch rig on the menu but there is none to collect on the map, same thing with the iron when the mine also appears in the menu.
I had not noticed that the enemy arrives on an upper part of landscape and can't go anywhere besides the castle wall first time I played it. Guess I was too concentrated watching the massacre. Once I had noticed that, and with a smoothly running economy, it was easy to block it where it appears. I know that's the way you wanted it. It would maybe have been nicer to give the enemy the ability to run all over, it would have been a greater challenge to defend the castle, even if for that you would have to close the secret pass. I lowered by one point here.
Story: 2 You reproduced a castle that exists... Maybe you could write a story related to it, even if it never has been attacked...