This map forces you to use your ingenuity in building your economy. The usual method of selling iron and stone for gold will not work. There is no iron or stone. There are still plenty of ways to build a warchest, just think out of the box. There are four keeps, two just north of the delta and two on islands south of the delta. The two southern keeps are separated from the mainland by narrow ocean estuarys. Deltas are formed where a river empties into the sea, as it does soil is deposited, and over time these deposits can extend for miles. The river then has a tendency to break into many small streams referred to as braided streams. A good example is the Mississippi River delta in the Gulf of Mexico. The delta, the major feature of this map creates interesting problems in attacking either north or south. The AI's work well with this map. Von Kamstra
(I played this map only twice but i'm not bored of playing it. I play it north vs south or east vs west, I like it when an ennemy attack you then is stopped by rabbits, and while the kill the rabbits I can shoot them down... so, good job )
(the balance isnt that bad but I would prefer if you could have at least one iron spot...oh my god this was a hard map, but at least there was oil.)
(you have a great imagination, where did u get the idea from? wow. I like the rabbits, they are annoying sometimes but overall, I think you have a good imagination)
Map Design: 5
(nice map!! i see you worked hard on this delta but you can still make it better. i would give you a 4.5 but you cant so ill just give you a 5.)
(There isnt a story but, we have a geology class, all those scientific facts about deltas makes you see the map from another point of view, good job on this one.)
Additional Comments: this is a really good map, i liked it...try it on multiplayer, 2vs2 its fun!
[Mr Reaper, the same goes for you. This is not up to review standards. I've retracted the score. Please reread the guidelines. Link is in the upper left. Please resubmit this review to have your score count.