The Village of Arylat resides on the Western Sea,with a beautiful view
and fertile grasslands,you'd think it would be a nice place
to live,but there are some major issues here.
To begin with it's a wolf haven,which keeps the people from
their duties.Also,plagues,rabbits,pestilence,blight and
famine occur constantly!No Jester's or Fair's come due to the nature
of the place.It is up to you to lay down the law,get the people
working and clean the place up!
This scenario is hard for me to rate,but as usual,it can be played
from easy to very hard.I suggest normal first,as it kept me very busy.
Hint #1,A marketplace is very important,as is Pitch rigs and Woodcutters.
Hint #2,Build the Barracks,Armory and Apothecary asap!
P.S.Please rate my maps,as this will help in future projects.
It's all around food and ale. At the same time under the pressure of a time limit and with the request of a -4 fear factor.
Placing buildings in the right order and sequence is significant, and tactics at the granary will be necessary. Hint: site the farms next to the stockpile. If brewers and bakers have a longer way to walk, it does not matter.
The mission is well winable on very hard.
Did not find the scenario "ruthless" but entertaining.
Especially I liked that gold is only a measure here to build fletchers and later to balance popularity. "Eat, Drink and Be Merry!" works in a similar way.