Posted on 03/15/05 @ 12:00 AM (updated 03/21/05
Can someone please test a map I designed...
Description: Economic, 400 x 400
Title: Sheltor's Trial
King Zircren has overthrown a large area of one of his enemies and has given a small section to his faithful knight Sir Sheltor...
Sheltor has to solidify King Zircren's hold in this region by building a defensible hold to stave off persistent skirmishes... locals, caught in this power struggle, gladly swear fealty to Sheltor in exchange for shelter and much hoped for peace...
As I'm in the learning stages, all input is welcome... the more the merrier is what I say! lol...
the link for both the economic maps I've created thus far is here: http://stronghold.fcpages.com
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When I started playing this interesting economic map, I really was impressed by an uncomplicated style of this new map designer. After having placed my keep, I didn’t notice at first sight the iron mine, the pitch rig and the quarry, which were hidden inside the ravines of the Eastern highlands. Therefore, I just wondered why I got miners, pitch diggers, and quarrymen walking across the Northern beautiful bridge on their way to work.
The first years I quickly built up my settlement without severe difficulties, but repeatedly occurring bad events like plagues, bandits, thefts or wolves permanently kept me on the trot (though they could be a bit harder in my opinion). After a while, a big fire nearly devastated my complete economic structures because of my risky carelessness, although I had placed some wells against these threats.
Generally, playability is good here, but I suggest either to allow braziers or to delete the available pitch ditches in the editor, otherwise “pitch ditches” is superfluous.
Well, balance might be improved by spacing out several events for a better coordination and necessary to avoid inconvenient overlapping like fairs colliding with bandits or plagues. What about increasing the number of bandits or wolves in the course of time? Raising up the economic goals (on normal level) would guarantee more challenge.
Cheer up! You unscrupulously can double the objectives of bows, spears, maces in view of the spacious time line. I also would demand at least 20% of blessed people or 20% ale drinkers.
The author’s efforts of creating a varied landscape in conjunction with a flood of events are worth enough to get 4 points. I liked the changing variety of this map and especially the northern bridge that reminds me of a dam construction. To say nothing of these lovely solitary huts in the south next to single wild apple trees. You’ll find all types of landscapes here: woodlands, rivers, swamps, hills and so on…
There’s a short introductory story in the scenario itself, and a few summary sentences giving you a superficial impression. Maybe some words telling us which the goals are for would ameliorate the whole story, too.
In summary, it’s a fine eco-map which definitely could be a bit harder, especially on the easy and normal levels.
A successful start, dgenese!