General Comments: Dunmore Castle is my first attempt at a siege. It's a fictitious castle based on the old Motte and Bailey plan, but with stone walls rather than wood. The setting is coastal with little or no wildlife to complicate matters. The idea of a small advanced party was given to me by Lord Malibar, who hates to enter a scenario under fire. I hope he'll see there's actually a reason this time :)
The map can be played both offensive and defensive however it's better balanced when attacking.
The same map will be used in a regular invasion scenario. Yes, a real one, with few economic goals to fulfill and rather a lot of invasions.
Tips (attacking): - The long way round may need to be the best way, as shortcuts may prove impossible.
Tips (defending): - You may want to reduce your troops inside the castle to provide a better challenge. - Be sure to use the force stationed near the cove. The few knight here might help destroy the enemy siege engines before they can be used.
Postscript. Yes, it's flawed, but if you stay away from finishing this off with xbows only, you'll have a nice challenge going through the front door.
This map immediately drew my attention and defiently lived up to my expectations. I have ignored all other reviews and comments on this map as everything seems quite confusing! The map design is lovely and the castle design is just right. I started off playing as defender - too easy, way too easy so I switched to attacking - much harder! You need to put a lot of thought into the assault of the castle. The picth and moat slow you down more than anything else. Portable shields are very useful in this map and can be used well. A fun castle to siege. I love the map design of this map - always do with Jayhawk maps. This one is very realistic, simple but brillaint. There is a nice storyline but not a huge amount and not quite a 5. I think overall 4.6 is a suitable score for this lovely little siege. Good work!