Most of the description is ont the in-game page but I couldnt fit it all in the only other thing is youre getting the resources for a stronger castle and making it closer to the enemy...
Tips:Dont let your lord die. Ha ha ha just kidding make some soldiers at first until you have around 25 or so then concentrate on getting resources for victory make more soldiers later in the game.
I kinda wanted to thank Bismuth for the idea of making a picture in your terrain I used it in this map but it isnt that good... But its my first time doing it. So Thanks!!!
It's pretty obvious you didn't have anyone playtest this map, but why didn't you try it yourself before uploading it?
If you had, you'd have noticed that you forgot to place any signposts. There's actually NO way to loose because the only loose condition is for the Lord to be killed - and he cannot be killed since neither the enemy nor bandits can even appear.
JuBuOrangie File Author
Posted on 05/18/05 @ 12:00 AM
Im sorry for the confusion but the scenario has been updated now.
Andy Baz (id: Andy_Baz)
Posted on 05/23/05 @ 12:00 AM
In response to your query; after reading the review again I can totally understand why you’d want more
information on certain areas – just like map makers I guess reviewers need the occasional review to keep them
on their toes.
You are not happy with some of the scores? Notably the low ones, right.
The story on reflection does deserve maybe 1 more point; this is because you made an effort to create some
background for the player and have painted a picture which does tie in with the game.
There’s also a sensible logic in what you have written albeit more than 50%
of the characters die which is a little morbid :). You have the potential to be an explosive story teller,
but for the moment you are just at the beginning of this learning curve.
There was a lot of death within your story – maybe too much – Gareth died, but why? Was he murdered –
he could have played a role in the map. Anyway like I said before you put pen to paper and tried – most map
makers don’t.
I’ll amend the score.
As for creativity – I compare all maps I review to the best maps I consider – I’ Pig, Mount Doom,
Raglan Castle, Meteor Crater just to name a few. Although Betrayal isn’t a bad map you must accept that
the maps I’ve mentioned are a lot more creative than this and do look like they’ve had a lot more time spent on them.
Try to create more realistic landscapes, use all the textures available in the editor – just try and experiment –
Also become a member of StrongholdKnights.com and download some funky templates they have.
These range from different colours for the player or ‘Siege’ style invasions which are great –
they have quite a few.
No amend here I’m afraid.
Balance
This area is always the most difficult to score and most contentious – For Betrayal Part 1 i considered
the options you made available from the start, the balance displayed in terms of map design and what
the scripting achieved. As I said already the size of the invasions were the best part of this map. You could
have made the economic side of things more of a challenge – both in scripting and map design. There was a fire
and some other events but not nearly enough - I liked this map and it certainly wasn’t a flop like
some maps I play, but still work is still required.
Sadly no amend.