Most of the description is ont the in-game page but I couldnt fit it all in the only other thing is youre getting the resources for a stronger castle and making it closer to the enemy...
Tips:Dont let your lord die. Ha ha ha just kidding make some soldiers at first until you have around 25 or so then concentrate on getting resources for victory make more soldiers later in the game.
I kinda wanted to thank Bismuth for the idea of making a picture in your terrain I used it in this map but it isnt that good... But its my first time doing it. So Thanks!!!
Is the beginning of a collection of maps from JuBuOrangie as he promises to offer gamers a fun and challenging package of playable scenarios. Betrayal part 1 is an updated version of his original concept and after ironing out some of the initial problems the map has become a solid and very playable eco invasion.
Map design is creative and strafes the fine line between reality and fantasy. The biggest focal point in this map is the skull shaped island that lies in the centre of the design. Cleverly the island holds valuable iron ore that can be used for further development in your own economy, but is only accessible by mining stone (for stairs) that is on the far left of the map. This chain is unique and gives Betrayal part 1 a lot more substance than probably otherwise.
This fairly short quest has easy attainable eco goals – but the big plus for me is the size of the timely invasions that are balanced in numbers and a decent challenge, and when placed against what the player will have as the invasion unfold it’s a very good piece of work. In fact you start with the keep surrounded by broken wooden walls, if you choose it can be patched but I found destroying it all and starting from scratch helps immeasurably. There is plenty of wood and animals that keep you on your toes throughout the quest and if you bypass the roughness and simplicity of map design you will be playing a solid scenario.
All in all a good map that hints at further successes. But I will suggest that more time is placed on the terrain editing, this will have an enormous impact on your maps in the future, and I guarantee you’ll become a stronger map maker as a result.