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Valley of death 2vs3

Author File Description
magnesium
File Details
Map Size: 400x400 (Large)
Number of Players: 5
Balance: Balanced
Difficulty: Normal
Minimap:
this is a three vs two player map, the two on the right have more space and resources available, but the three on the left have more chances of surviving because they protect each other. good luck -magnesium
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
elvis_gratton
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions3.0
This is a must download map!!!
I always play this map online with my friends
This map is good for a team game and a
free for all game
Pat Dark Knight Playability: 3
(This is a fun map. Its fun that you can choose if you want an extra player or more ressources. It all depends on the player. Unfortunately as I played as one of the two players on the bottom-right corner, the AI at the top of the map where building their walls on the iron and rocks. This can cause a problem for the other members of their team to extract ore and rocks. I suggest that you put those ressources further back, to not interfer with the AI, in any case.)

Balance: 3
(Well obviously it's an unbalanced map, 2 vs. 3 - although I can't give you 5 for balanced, I won't give you a 1. The extra player somewhat equals out for the extra ressource the 2 players have)

Creativity: 4
(I like how the rivers form small islands off to the corners. Very interesting. Also the rocks and the iron look very creative, although not too natural. Overall very well done. Work on the waterfalls - they don't look as if they blend in with the river.)

Map Design: 2
(Work on smoothing out the river with the earth. It looks very rough. It seems that you've only used the largest cursor to intergrate the river in the map. Use smaller cursors to smoothen the elemts out. Just as advice, it would be better to the eye if you gradually make the oasis grass turn into the eart/rocks, near the keeps. Use different types of grass to make the change more gradual. Try to add elevation to your ma - instead of adding iron and rocks to the two islands, i would suggest that you put cliffs to strengthen the natural landscape in this map.)

Story/Instructions: 4
(No real story, but you give some fair advice and halp on choosing you team and you spot. I think that in this situation, the instructions that you give are more improtant than a story to brief the player of the map's background.)

Additional Comments:
Good work. I really like the map. It gets addicting very quickly. If you want, I can re-rewiew your map if you want to do some changes to it. It's not that I don't like the map, It's just that I don't see the map as natural as it could be. You've got potential. I know it!

[Edited on 09/22/05 @ 08:28 AM]

Pat Dark Knight
Rating
3.6
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Playability: 3
(This is a fun map. Its fun that you can choose if you want an extra player or more ressources. It all depends on the player. Unfortunately as I played as one of the two players on the bottom-right corner, the AI at the top of the map where building their walls on the iron and rocks. This can cause a problem for the other members of their team to extract ore and rocks. I suggest that you put those ressources further back, to not interfer with the AI, in any case.)

Balance: 4
(Well obviously it's an unbalanced map, 2 vs. 3 - although I can't give you 5 for balanced, I won't give you a 1. The extra player somewhat equals out for the extra ressource the 2 players have)

Creativity: 4
(I like how the rivers form small islands off to the corners. Very interesting. Also the rocks and the iron look very creative, although not too natural. Overall very well done. Work on the waterfalls - they don't look as if they blend in with the river.)

Map Design: 3
(Work on smoothing out the river with the earth. It looks very rough. It seems that you've only used the largest cursor to intergrate the river in the map. Use smaller cursors to smoothen the elemts out. Just as advice, it would be better to the eye if you gradually make the oasis grass turn into the eart/rocks, near the keeps. Use different types of grass to make the change more gradual. Try to add elevation to your ma - instead of adding iron and rocks to the two islands, i would suggest that you put cliffs to strengthen the natural landscape in this map.)

Story/Instructions: 4
(No real story, but you give some fair advice and halp on choosing you team and you spot. I think that in this situation, the instructions that you give are more improtant than a story to brief the player of the map's background.)

Additional Comments:
Good work. I really like the map. It gets addicting very quickly. If you want, I can re-rewiew your map if you want to do some changes to it. It's not that I don't like the map, It's just that I don't see the map as natural as it could be. You've got potential. I know it!

[Edited on 07/25/06 @ 09:53 AM]


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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.5
Map Design4.0
Story/Instructions3.5
Statistics
Downloads:1,030
Favorites: [Who?]0
Size:448.65 KB
Added:05/27/05