(updated 03/03/02) Stronghold Heaven :: Greystones Run v2
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Greystones Run v2

Author File Description
Sir Deacon
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Diverting the river to create a moat around his fortress has been an expensive and exhausting venture for Lord Greystone. The engineers have packed up their pickaxes and shovels and are on their way back to the safety of the Kings castle...all is done. Lord Greystone being very pleased with the job they have done, and feeling safe and secure, decides to take a walk. Its been over a month since hes visited the shrine,...Its a beautiful day,...so he decides a visit is in order, and invites his friend and advisor Richard to make the trek with him. "So Lord Farquart has labeled me a common thief has he? Not to worry Richard,...the moat is finished,.....we are safe." Richard gives Lord Greystone a sheepish grin and replies, "Yes,..I suppose we are me Lord." "Come Richard, the shrine is just ahead." retorts Lord Greystone,...not noticing the cloud of dust behind them,.."Let us go sit by it and rest...
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Sulis
Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 4/5

This is a very well designed siege scenario that must surely offer a tough challenge to many skill levels. The start of the map is beautifully thought out and executed and really does show the quality of the author's map making skills. It's a great siege either as an attacker or defender IMO and despite an initial setback, a result of my universally reknowned weakish tactics, I still play this and try new methods of defending the castle! Has replayability in abundance.

Balance: 5/5

Spot on! This map posed a few questions and seemed to have the perfect balance between attacking troops when played on normal difficulty (the default setting) and defending troops. Each time I play, I manage to win with very few troops remaining, or even a weakened lord hacking away at the last of the knights. If ever anyone wants to know how to tacke balance in a map, this must be referred to.

Creativity: 4/5

A lovely start to the map, tied in perfectly to the story. The lord is wandering back from the shrine outside the castle walls. The attacking troops launch their siege in numbers. You have a handful of troops between the castle and the invading hordes to protect him. Once safely inside the castle itself, it's all-out defending, but done in such a way that you really feel the scenario is believable. Deserves credit for this alone, but the story and map add to this rating.

Map Design: 4/5

The landscape has some interesting design features to allow the story and map scenario to unfold, with the retreating lord walking a certain path as a result. The remaining landscape is okay, a little bit plain in some areas, but this is nit-picking. The castle design is excellent. Not overly-produced, but taking on a look of realism (which I always regard highly) and the relatively simple design is well made and perfectly suitable for the map itself. Quality work shines through here.

Story/Instructions: 5/5

Wonderful! Effort has clearly been made here to intice the potential downloader with an excellently created story, hinting at what the map has to offer. Just the right length and well written, it's a great way to round off the map itself and shows that the author has tried hard to produce a map that has effort in each area of the design.

IN SUMMARY: This is a really good siege map and played as a defender it shines! Definitely worth a download and even essential for those who need inspiration or ideas on how to design a solid, workable siege map!

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HGDL v0.7.1

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Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Statistics
Downloads:1,069
Favorites: [Who?]0
Size:646.75 KB
Added:03/02/02
Updated:03/03/02
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