There was practically no area for me to build my castle. If you delete some trees in the almost open areas, that will increase this score.
There are way too much deer, making less will even that up. I found that I started with a little too much food, as I needed a second granary as the game started.
There is too much iron, and the stone is placed in the middle of no where.
Map Design: 3
The sea is creative, with the rivers flowing in to them, but the sea seemed a little too narrow.
There wasn't much of a story.
Overall, this is a nice map that could use some fixing up.
[Edited on 06/22/05 @ 08:24 AM]
Posted on 10/16/05 @ 01:06 PM
Map Design: 3
Nice freebuild, with a few flaws.
Well playabile, although I regret, that there is no sign post to test my castle against invasions. But trade is possible and I built up a thriving economy.
The map is not outstanding. The sea is rather dull. There is more to do with a seashore. Think of stones, on the beach or in the sea, some small shrubs. But when this was meant to be a very calm inland see, I’m (almost) ok with that.
Your rivers are good. I liked especially the NW corner of the map, with the waterfalls. Very well done.
As mentioned before you placed a lump of stone in the middle of nowhere. Although good for many quarries, it is really unnatural. The iron, on a hill, was slightly better, but not perfect, though.
There was no story, but an explanation of the map.
Summary: good map, that needs some small changes.
Have a look at other freebuilds about the placing of stone.
I enjoyed playing your map, thank you.
[Edited by staff as part of a retrospective moderation of reviews. The additional comment by the reviewer is deemed to constitute sufficient justification of the category scores in this case and so the review stands. The author is welcome to contact staff about this. Edited by ericgolf]