The Haunted Shores of lost Granor: The once prosperous harbor town Bogmire was nearly destroyed when the lost souls of Granor caught the town off guard. The troubles began when some naive youths went to explore the island of Granor. Daring each other to keep going all the way into the sunken depths of the anchient castle. It was there in the deepest recesses of the castle the kids found a crumbled throne where a skeleton still sat. The skull almost horizontal from the weight of his illustrious crown. Before greed overcame the kids, the bone came alive. The kids never returned, and now the undead army of Granor wish Bogmire no more. The black monks of tagard had cursed the king of Granor nearly 300 yrs ago. They are the only way to end this perversion of death. The towns last ship has left for tagard, too beg the monks for help. Will they make it in time? Will they even bother?
Objectives:
The monks are just off the shore's of Granor. The dock needs just one piece of stairs before their destiny can be fulfilled. Just one piece of stairs is not as easy as you would think. The market is no help and the only quarry is inside a far away mountain. You have to literally dig into the mountain. The ghosts also have control of the mine. This is just the main problem, there is plenty of other surprises too keep you on your toes. The eye candy aint too bad either.
The second objective is to rebuild the town to its former glory.
The only hint I will give is before you attempt the final assalt save the game. I tested the monk's journey very carefully. Anywhere from 1 to 4 monks can survive. Just as easily as none. I tested it while having maximum pleasentness, might be the only way to win. It should be easy enough. Course I know the ruins like the back of my hand.
O.k one real hint dont block the invaders from your lands, instead rebuild the wall to the dimensions it was. no more no less. And guard the opening with your life. Put all your starting archers on the just the two double platforms. Of course build crossbowmen as soon as you can. They will be the key. After 1681 you should begin making a squad of hoursemen until you have around 40. After 1690 you will see why.