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Author |
File Description |
Baileyisle |
Posted on 06/14/05 @ 07:15 PM
File Details |
Map Size: |
400x400 (Large) |
Number of Players: |
8 |
Balance: |
Balanced |
Difficulty: |
Normal |
Minimap:
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I designed these as scenarios to be played with a partner, against 6 opponents |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Pat Dark Knight |
Posted on 06/15/05 @ 06:52 PM
I see you have put the same maps in the first Stronghold download section too. Are they the same maps? And if so, how do you make them compatible from Stronghold 1 to Stronghold Crusaders?
BTW, Ill download the Crusader pack, and hopefully get to review them for you, in about two week (hey, my school exams start tomorrow... lol)
Pat Dark Knight
Dark Knight |
Baileyisle
File Author |
Posted on 06/15/05 @ 09:18 PM
I mistakenly posted the maps on the original stronghold map section, as this was my first attempt to design a scenario and "upload" it to the site. (I am not the computer wiz)
I also just completed the crusades, and purchased Stronghold II, so this will probably be my first and last Crusader scenario design, my efforts will continue in Sronghold II scenario and Campaign design. I hope you all enjoy these maps, and look for more of my designs for Stronghold II. Hold the high ground, and give 'em Hell.
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Baileyisle
File Author |
Posted on 06/20/05 @ 12:56 PM
the southeast corner of the Hill4 map needs to be smooth out on the ramp in your editor, then troops can access. |
Pat Dark Knight |
Posted on 07/16/05 @ 10:06 AM
Ill have a look to your map(s)
Pat Dark Knight
Dark Knight |
Pat Dark Knight |
Posted on 07/16/05 @ 10:51 AM
the reviews that follow only have a few tips on how to improve, because there are four maps to review, so i couldnt remember everything:
Pat Dark Knight
Dark Knight |
Pat Dark Knight |
Posted on 07/16/05 @ 10:52 AM
HILL 1
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Playability: 5
Good map. No glitches. No problems playing with the computer.
Balance: 3
I think that the 2 players alone, dont have much grass to grow, and would need enough to build an economy to overthrow the other castles.
Creativity: 3
I think that anyone could have done this type of map, that there is nothing, really special bout it, to tell the truth, work abit more on the map design, to make it stand out. Put hills too on the map (hint: Hill 1, hill 2, etc.)
Map Design: 3
Same thing, work on the map design, with the landscapes and everything.
Story/Instructions: 3
Additional Comments:
Good map, work on the realism abit more.
Pat Dark Knight
Dark Knight[Edited on 07/16/05 @ 07:45 PM]
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Pat Dark Knight |
Posted on 07/16/05 @ 10:56 AM
Hill 2
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Playability: 5
Nice map. The two castles are too close to eachother in the middle, which with a computer, this may cause problems
Balance: 4
Good balance.
Creativity: 3
Like the river, but need to be more natural looking...
Map Design: 3
Agains, could be worked on it more.
Story/Instructions: 3
Additional Comments:
Good map. Out of the 4, its my 2nd favorite. Good work
Pat Dark Knight
Dark Knight[Edited on 07/16/05 @ 10:57 AM]
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Pat Dark Knight |
Posted on 07/16/05 @ 10:59 AM
Hill 3
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Playability: 5
Work nicely. Good job
Balance: 3
I would say that the castles in the center are still too close, for my call. Its hard to put walls together that close, but its good, so that they can help eachoter more easily
Creativity: 4
Good idea, 2 in the center, against everyone else.
Map Design: 4
Landscape, i guess... its got some importance to the map, but good job
Story/Instructions: 3
Additional Comments:
Nice map. My 3rd Favorite. Good work
Pat Dark Knight
Dark Knight |
Pat Dark Knight |
Posted on 07/23/05 @ 03:42 PM
--although only the map Hill 4 counted for the review, I believer its the marks that would best describe the whole 4 map pack, so I'd give this pack a 4.2, and thats what counts.
Pat Dark Knight
Dark Knight |
HGDL v0.8.2 |
Rating |
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4.2 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 4.0 | Map Design | 4.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 2,685 |
Favorites: [] | 0 |
Size: | 1.75 MB |
Added: | 06/14/05 |
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