Hey I'm actually am submiting this while I dont
have crusader so the size may be off and its my first so dont expect a highly detailed map with heaps of well scripted events its just a basic map I made after playing someone elses so now I'll explain the story.
You are in a prison (for Arabians who were opposing the crusaders and surrendered) out in the middle of nowhere and you are fed up with the conditions you are forced to deal with so while everyones getting rations you talk with some other inmates and plan an escape attempt the following day this is when you start playing you have more then enough troops to beat them so unless your careless you should win.
Please if you do download this write up a review so i can make future maps so enjoy.
Uhh I just realised that this is in the wrong section it's really more of an invasion.
I have recently uploaded 2.0 it will be in the invasions section and features more eye candy.
Definetely playable. It throws you right into the cells and you don't want to stop playing. I took off one point for annoying crows and because the guys walk around too much.
The low point of the map. I don't think I lost any guys taking the gatehouses and from then on just grouped them together and did a massive attack against the swordsmen. You should raise the amount of enemy troops, not lower yours.
Very creative, I like the cells and the torture instruments.
Map Design: 5
It's a very good design so i'll give you 5, but it could do with a few touch-ups. I'd like to see a larger castle that's a bit more complex.
The story behind it is very nice, perhaps the best thing about the map. You've definetely used th game's engine to your advantage. It gives a nice feel to the map.
A perfect map if it wasn't for unbalancement. Still very playable though, and definetely fun and easy to get into. At least it's not too hard ;)
p.s Josh is slow.
Posted on 08/02/05 @ 03:32 PM
Ooops! This funny and creative map represents another example of the category “Special Quality”. It’s a welcome and enjoyable interlude and very suitable as a diversion map. Here you have to test a trial of strength between slaves and hostile sentries (spearmen and swordsmen) who are guarding your men arrested in different prison cells.
Thanks to your assassins you’re able to escape from the cells without any severe problems and after reaching the torturer’s or execution yard, you just have to deal with a few awkward swordsmen you even can kill with your fast running slaves by igniting buildings or torture machines.
As the author admits, it is a basic map. You are facing a very good concept but it’s simply designed. I suggest thickening the outer walls and adding a few turrets, maybe manned by pike men, giving a more realistic impression of a prison.
Consider if some macemen partially might be another good alternative here instead of using spearmen. Well, the landscape in deed is very meager. How about additional decorating elements such as shrubs, rocks or ruins for instance? Both playability and creativity deserve 5 points and add a special touch to this extraordinary scenario. In my opinion, a quick game doesn’t need any longer or suspense-packed story and more detailed information. However, I wished reading a little bit more.
To sum up, it’s an exciting and captivating map by Zemphra, give it a try and train your skill!