I had fun with this map. I liked how I had to both retake and defend the castle. It was a bit short for my tastes, and some of the goals could be easily bypassed.
I had trouble retaking the castle the first few times, then I finally got it. After that, it was a bit easy.
A creative map, different from most others I have played.
Map Design: 5
A very well thought up and done map. Excellent terrain effects.
It had an interesting storyline, but it had lots of spelling and grammar errors, making it a bit hard to read.
The Red Baron
Posted on 04/27/02 @ 12:00 AM
I really liked this map it is lots of fun to play.
Playability: I had to replay this map several times and enjoyed it every time. It only got a little slow at the end when I began to seriously outnumber the invaders.
Balance: The beginning of this scenario was flat out a challenge for me. Several times I was slaughtered by those macemen inside the castle. And although very tough it was not impossible. The early invasions were also well balanced. Twice the invaders got in and I had to make a stand on top of the keep and I barely held on. Well Done. Also the early timing of the invasions was well done. Three times I watched helplessly as my first load of stone was butchered just outside my castle walls. I will say that later I began to seriously outnumber the invasions. A little increase in the size of the late invasions would have kept the pressure on throughout the scenario.
Creativity: I did not see anything truly unique but the creative dilemma you face early forces you to plan well.
Map Design: The multiple signposts were excellent and well placed. Early on it seemed like bad guys were coming from everywhere. The available stone was well placed and was constantly threatened. The overall look of the map seemed well thought out. The little bridge was a nice touch.
Story: I wasn't really impressed by the story.
I highly recommend this map I think it is great fun to play.