This scenario is a modified version of A Call to Arms.
The story remains the same, as the changes made, were
made mainly to make it more challenging than the first.
Changes are as follows;
1)The entry point for invading forces was slightly enlarged to
accomodate the larger attacking forces you will face,
approx. 25% larger!
2)Removed the quarry & ox tethers as well as the armourer.
3)A few slight changes to starting goods.
4)The attacking force(The Wolf)now has seige equipment with each
This scenario may still be played from easy to very hard.
P.S.The rating i received on the first A Call to Arms prompted me
to enhance the challenge of this map!Please rate my maps,as this
will help in future projects.
Good Luck! Rockpile.
Once again, I really enjoyed your mission. I liked that you had to keep an eye on your goods, but that it wasn't a main focus. The attacks come quickly enough to keep my on my toes, but allowed to a few seconds to patch up my walls. I would have liked to see a few more archers/x-men, but I loved that there were siege engines during every attack! I'd love to see more missions of yours!
Posted on 12/21/08 @ 02:26 PM
I was passing by out of curiousity and noticed there was no minimap. So I took the liberty of adding the minimap. In the process I had to guess that the version used was v1.1 (the update form insists that the version is now added)