I made this map for D&D, and here is the original story I wrote up for it:
|Number of Players:
The floor of the huge cavern is a deep underground lake, called Flail Lake by the local inhabitants. The cavern is truly awesome, at nearly a 1/2 mile wide and a 1/4 mile long. The sheer walls dome high overhead at 500 feet, easily out of sight of lamp or torch light. One small island, actually a raised section of the cavern floor, is in the center of the lake. Flail Lake has a sinister reputation, anyone unfortunate enough to fall in, would be seen to flail about helpless before sinking beneath the black water. Several groups of aquatic monsters live in the brackish water. The most common kind is a type of mutated and blind sea serpent, some over 30 feet long. The jaws of this monster are full of teeth, some say that it can bite through the wood of the strongest ship's hull. There are no survivors of a recent serpent attack to verify this claim, however. To add to it's danger, the water of Flail Lake is so cold, at a constant 33 degrees, that one would die of exposure as quickly as from an attack by a monster.
Despite all the hazards, many creatures call Flail Lake home. The only way to get to Flail Lake from the surface is to take the old lava tube. The Tube, as the the inhabitants call it, is 20 feet wide, half flooded, and nearly 100 miles long. The Tube starts from a surface lake, in the Cruth Mountains, hidden behind a waterfall. Sailing through the waterfall, a boat can float all the way down the Tube. Following the slow current, and after quite a bit of twisting and turning, the boat finally ends up in Flail Lake. Most people who make the trip, do so in modified river boats. The Tube is a rough trip indeed, and the boats who intend to return to the surface, must be poled all the way back through the Tube. This can take a matter of weeks, but can be shortened if magic is employed. So most surface visitors end up staying at Flail Lake for long periods, if not permanently.
There are other entrances to the lake. Two main tunnels which lead from the Underdark, run into Flail Lake. These are where most of the foot traffic comes from. All types of non-humans and monsters who frequent the islands of Flail Lake, enter from one of the two mazes and take a ferry to the island (represented by the ford paths). This makes Flail Lake a melting pot of monstrous proportions. The ferries that move these creatures around are heavily armed and enchanted. There is usually no trouble on the two ferries. It costs 25 gold pieces , or equivalent trade, for a one way trip to one of the islands from one of the two tunnels.
Flail Lake's most infamous building, is its only Inn, Tor's Place. Tors is on the north side of Flail Lake. It is a huge rickety four story building painted black. Tiny windows dot the walls at uneven heights, all complete with bars. The only entrance is the front doors. These are 20 feet high, painted black, and swing outward. The doors have 3 locks, and can be barred with two gigantic steel bars from the inside. Each door has a peephole which can be slid shut. Inside Tor's Place is a remarkable sight. The building has only 2 floors, not 4. The second and third floors have been torn out, leaving a 30 foot high first floor and the upstairs 4th floor. The main first floor is the bar/common room, nicknamed the Slaughterhouse. A five foot wide series of scaffolding runs along the walls all the way to the ceiling. Table are placed at odd heights on the scaffolding all the way to the ceiling. Chairs and stools are haphazardly placed around the tables. If one wishes a seat, he or she must climb the outside of the scaffolding, as high as 30 feet. Then a customer can either hang on, tie himself on, or find a table. When crowded, Tor's Place seems to shudder with all the bodies hanging and sitting on the scaffolding. This place is where one can chat up a cute Kolbold female warrior one moment and turn to stare in the eye of her boyfriend, a frost giant. Drow elves, goblins, wererats, and all kinds of non-humans frequent Tor's Place on a nightly basis. Once a Red Dragon poked his head in looking for someone, and have a keg of brew. Tor's Place can hold up to 350 clinging customers at one time.
The main attraction of Tor's Place is not the impressive seating arrangement, it is The Cage. Located on the floor of the Slaughterhouse is a 15 x 15 steel cage. Every night there are "The Fights" in The Cage. These are always to the death, and no mercy is ever shown. Two combatants are locked in The Cage, and an iron bell is rung and the fight begins. Wagering is welcomed at the bar, and Tor sets the odds. Wild shouting and stomping of the feet and appendages on the scaffolding accompany the screams of the fighters in The Cage. This unearthly din can be heard almost anywhere on Flail Lake.
Because of the patronage of the Underdark customers, Tor's Place is always kept dimly lit. Most of the creatures here prefer no light, but Tor keeps a few lamps lit for the human clientele. This makes the corners and upper scaffolds of the Slaughterhouse full of shadows. For the first time visitor, this darkness, and the place is filled with drunken monsters of all sorts, can be unnerving! This place is not for 1st level characters, or faint of heart.
The 4th floor contains private rooms for rent. These are small, dark, but relatively clean sleeping chambers. Each one has a straw bed, a chest with two locks, and a chair. They rent for 50 gold a night in advance. The room and chest keys are handled by Madam Relt. A powerful wizard, Madam Relt uses her magic to keep track of thieves and guest alike. There are 30 tiny rooms on the 4th floor of Tor's Place. Several are rented by the year, by powerful adventurers and leaders of the Underdark.
A nice two player map for a quick and bloody battle! Please download and rate.