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Author |
File Description |
Lord_ako |
Posted on 03/07/02 @ 12:00 AM
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Normal |
Made with version: |
1.1 |
Minimap:
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This follow up of part one takes you ten years ahead in time, now an end has come to a decade of peace and you will once again have to take up arms.
Your old enemy with whom you had the war in England has located and followed you to the shores of Holland.
To make matters worse the dutch noble that attacked you in part I has become very desperate for food.
He has seized the opportunity and is on the offensive again.
This is a very large map which looks real good.
You will have to kill the wolf, he stands on his ship.
It has a fairly challenging economy and at times challenging invasions.
It should be ok on normal diff setting for the average player though.
If you consider yourself a good player I strongly recommend playing it on hard.
If you are having some trouble with beating this map, make sure to read the hints&tips file that is included in the zip file.
This is the second part of a trilogy. PartI is called "the lighthouse partI v2.1, it can be found here under invasion maps. Make sure to play that first, it will enhance the fun and realism of this one.
Aron Groot, aka Lord_ako |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Lord_ako
File Author |
Posted on 04/08/02 @ 12:00 AM
Wraith, your review clearly shows that you haven't played the map, first of all:
-You can place TWO iron mines on the deposits near the ship wreck.
-You can place THREE pitch rigs, including the one you already get.
-You also start with 6 woodcutters already, no you can't build more, but these will deliver enough wood, and will never be destroyed because they are on the other side of the river.
For startwood you can tear at least 4 mills down, that's 40 wood already, now you can build your friggin armoury and some other stuff, now the first load of 72 wood should be coming in.
-If you leave 2/3 mills that are the closest standing, you won't have excess wheat at all. I can clearly see that you missed the "polder" part with this one, the mills represent watermills that pump water out of the polder into the outer channel, that's the moat.
-The Wolf's army is indeed stagnant, except for some horse patrols, you have to siege the ship.
There ARE invasions however which will give you a hard time, but these are of the Snake.
-As for food production; It is layed out like this because it is the best solution for the wet problem, that's also why it's not possible to build more farms, except for apple and meat.It is a drastic solution, like the story says, the Snake wasn't able to so he's almost out of food now.
-Story stuff: It is not about the stronghold wolf, it's just about some Lord named the wolf, I always give my enemies the original name, to be able to use in game messages, this enhances the story given.
I ALWAYS playtest my scenario's very extesively, if possible by other people too. It astonishes me that you dare to rate a scenario that you did not finish!
I ask you to edit your review and rating and to actually finish the scenario, or to remove this review because almost all the reasons you give for your rating are seriously wrong. |
Wraith |
Posted on 04/14/02 @ 12:00 AM
Point by point:
-You can place TWO iron mines on the deposits near the ship wreck.
~No, they are not big enough. Sorry, I couldnt fit one on.
-You can place THREE pitch rigs, including the one you already get.
~I hunted for one, but I still couldnt find it. Its really hard to make heads or tales of the ground, because its full of little spots of pitch. Im sure you could find it, but thats because you put it there ;)
-You also start with 6 woodcutters already, no you can't build more, but these will deliver enough wood, and will never be destroyed because they are on the other side of the river.
~Sorry, I need my woodcutters. Woodcutters = food = people = gold = military. Thats the flow. Limiting me on the basic of the chain is not a happy time. I would change a rating there, If I could build them when/where I need.
For startwood you can tear at least 4 mills down, that's 40 wood already, now you can build your friggin armoury and some other stuff, now the first load of 72 wood should be coming in.
~Thats attrition, and to me, feels like the same as a MP rush game. I Have already mentioned that thats not so fun. If I could rebuild what I tear down, Fine. Thats "not fun, but acceptable".
-If you leave 2/3 mills that are the closest standing, you won't have excess wheat at all. I can clearly see that you missed the "polder" part with this one, the mills represent watermills that pump water out of the polder into the outer channel, that's the moat.
~I did. Sorry about that.
-The Wolf's army is indeed stagnant, except for some horse patrols, you have to siege the ship.
There ARE invasions however which will give you a hard time, but these are of the Snake.
~Ok, fair point, but still not creative. Sorry, its not.
Didnt see the horse patrols btw. Might wanna get the whole thing doing that though. It would look better.
-As for food production; It is layed out like this because it is the best solution for the wet problem, that's also why it's not possible to build more farms, except for apple and meat.It is a drastic solution, like the story says, the Snake wasn't able to so he's almost out of food now.
-Story stuff: It is not about the stronghold wolf, it's just about some Lord named the wolf, I always give my enemies the original name, to be able to use in game messages, this enhances the story given.
~Just went over that....
I ALWAYS playtest my scenario's very extesively, if possible by other people too. It astonishes me that you dare to rate a scenario that you did not finish!
~I dare as I was so bored and frustrated by scenario that I didnt think derusett's high rating was deserved.
I ask you to edit your review and rating and to actually finish the scenario, or to remove this review because almost all the reasons you give for your rating are seriously wrong.
=========================================================
I did not enjoy playing this one as much as the first. The first light house was much better, still the story issues, but better to play. I found major balance issues, map issues, and I have no intention to complete the map. What I have suggested are some basic changes to the map and playablity. I stand by my call. This is a scenario that looks great, but needs some tweaking. Things I would personally change:
~Allow building of woodcutters
~Give +10 wood to start
~Allow the trading of wood if you dont allow woodcutters
~Increase the area of the iron mines by 1 tile on the corners each. Perhaps its just too finickity to place on there.
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ericgolf
Staff |
Posted on 12/21/08 @ 07:05 PM
I was passing by out of curiousity and noticed there was no minimap. So I took the liberty of adding the minimap. In the process I had to guess that the version used was v1.1 (the update form insists that the version is now added) |
JRodo |
Posted on 09/01/20 @ 02:10 PM
Eighteen years later, but I cannot help it.
The map is quite doable and due to the low score, it did not make it to the 300 bundle.
Wraith got it all wrong. The farms are more than functional, they made me stinking rich, purchased all the iron required for 22 swordsmen, stone for six towers, four ballistae and finished with popularity 100. I trained 229-ranged troop, and I did not lose a single soldier.
My Score on Normal: 15,000 Casualties 0%
My Rating: Medium to Hard on Normal. Game satisfaction: 10/10
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HGDL v0.8.2 |
Rating |
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3.9 | Breakdown |
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Playability | 3.3 | Balance | 3.0 | Creativity | 4.0 | Map Design | 5.0 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 1,459 |
Favorites: [] | 0 |
Size: | 830.88 KB |
Added: | 03/07/02 |
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