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Downloads Home » Stronghold Crusader: Invasions » Raynald De Chatillon-The siege of Kerak

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Raynald De Chatillon-The siege of Kerak

Author File Description
WarLord_Designs
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Minimap:
Greetings to all: I must say it has been a while since i have played Stronghold Crusader, but I am glad to be map making again, this I am happy to say is my very first crusader map submission.
The map did no take as long as I had expected, a week or so was enough and I am quite pleased with how it has come out. I would like to thank Arthus for playtesting the map and giving me some feedback on what I had to fix, not to mention a few tips on terraining, thanks Arthus .

Heres some history on the character that inspired the map and the castle itself, enjoy!

History:
Raynald was a knight who served in the second crusade and remained in the Holly Land after his defeat. He was the younger son of Henry, Lord of Chatillon a middle ranked noble family of Champagne. In 1147 he embarked on the second crusade to seek his fortune and came under the service of Constance of Antioch. A widow, she married Raynald in secret in 1153.

In 1156, Raynald attacked the island of Cyprus after a some of money promised by the then Byzantine Emperor, Manuel I of Comneneus was not paid. When the Latin Patriarch of Antioch refused to finance this expedition, Raynald had the Patriarch seized, stripped naked, covered in honey, and left to suffer in the burning sun. When the Patriarch was released, he collapsed in exhaustion and agreed to finance Raynald's expedition against Cyprus. Raynald's forces attacked Cyprus, ravaging the island, and raping and pillaging the inhabitants.
The Emperor Manuel I Comnenus raised an army and began a march into Syria. Faced with a much larger and more powerful force, Raynald was forced to grovel, barefoot and shabby, before the emperor's throne for forgiveness. In 1159 Raynald was forced to pay homage to Manuel as punishment for his attack, promising to accept a Greek Patriarch in Antioch. When Manuel came to Antioch later that year to meet with Baldwin III, King of Jerusalem, Raynald was forced to lead Manuel's horse into the city.
In 1160, Raynald was captured by the Muslims during a plundering raid against the Syrian and Armenian peasants of the neighbourhood of Marash. He was confined at Aleppo for the next seventeen years. In 1176 he was ransomed for the extraordinary sum of 120,000 gold dinars, emerging from his long captivity he was more bloodthirsty and ambitious than ever. With the death of his wife in 1163, Raynald married another wealthy widow, Stephanie, the widow of both Humphrey III of Toron and Miles of Plancy, heiress of the lordship of Oultrejordain, including the castles Kerak and Montreal. These fortresses controlled the trade routes between Egypt and Damascus and gave Raynald access to the Red Sea.
The castle itself, located in jordan dates back as early as the iron age, conquered by the romans. The fortification which is located on a cliff, about 3,500 feet above sea-level on the King’s Highway dominates the surrounding landscape. Construction of the Crusader castle began in the 1140s, under Paganus, the butler of King Fulk. The Crusaders called it Crac des Moabites. Because of its position east of the Jordan River, Kerak was able to control Bedouin herders as well as the trade routes from Damascus to Egypt and Mecca. The most notable Crusader architectural feature surviving is the north wall, into which are built immense arched halls on two levels. These were used for living quarters and stables, but also served as a fighting gallery overlooking the castle approach and for shelter against missiles from siege engines. After taking controll of the fortress Raynald became notorious for his wanton cruelty at, often having his enemies and hostages flung from the walls of castle to be dashed to pieces on the rocks below.

The rest of the history can be found in the Zipfile, or in the map room.
Have fun.:)

WL_D,
Alexus.

Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
brandonlavoie Nicely done, im glad to see some good SC maps! I like all of your maps! Hope to see more

[Edited on 08/13/05 @ 06:28 PM]

brandonlavoie I Would Of Written a full review but i had to go, And i was always wondering if you could perhaps try to make some LOTR maps for Stronghold Crusader, As Something happened to my original CD and it will now not play!

-Brandonlavoie
WarLord_Designs
File Author
Thanks for the review,

I now how it feels, my crusader disk wouldn't work so I had to borrow one from my design partner Arthus,

I don't think we'll be doing any more LOTR maps, i did start Osgaliath but the scale of it all is just too time consuming, we can't find the time to do all that we'd like unfortunately.

I do feel a renewed interest emerging in the game, with NAT creating maps also, I think a few more crusader maps from us are sure to come.

Thanks again for the review, have you any maps, i must admit i havent played or made maps with crusader before, so i woulndt know.

Let me know if you've made any, and we can always give you some tips or reviews if you like.

WL_D,
Alexus.

[Edited on 08/11/05 @ 07:26 PM]

lollard97367
Rating
4.8
Breakdown
Playability5.0
Balance4.5
Creativity4.5
Map Design5.0
Story/Instructions5.0
Playability: 5
This siege is possible to win! At first it looks hopeless. If you move slowly and take your time on the towers with newly built trebuchets firing the four provided cows for disease effect on the archers, you can soften the castle up enough to storm it. The false gates and trenches for oil and arrow fire are deadly, but challenging and NOT impossible like other maps. I have to admit I started over once, but only after attacking a false gate. Very fun and playable, with strategy and shield use a must! Not a map where you just click all your assassins to attack the king, but a real siege.

Balance: 4.5
Almost a 5 balance, only giving it a half point deduction because the castle is very tough. But again NOT IMPOSSIBLE.

Creativity: 4.5
Awesome looking working castle with unique towers and walkways. The defenders make it hard on the attackers once in the thing, and this was a REAL strategy back then. Didnt give it a 5 because its not a shockingly creative idea, but very good.

Map Design: 5
All around well designed with archers and crossbowmen placed at critical points of defense. Be careful of the false gate, its a death trap.

Story/Instructions: 5
Have to give it a 5 for story and background.

Additional Comments:
This seige is very fun and brings back the old medieval feel and excitment that I enjoy when I play a well made map like this one.
WarLord_Designs
File Author
Thank you for your generous review,
Im glad to hear that you enjoyed playing my map.
I do try to make the map a challege but one that is still possible for players to win, just have to learn from your first mistakes and then take another approach when sieging so i try to incoperate what i enjoy into the playablitiy of my maps.

Balance is alway an issue with large scale fortresses and i could only image what it would feel like to stand before back during the crusades, i do try to recapture the military innovation that was so abundant in the day.

Once again,
Glad to hear you enjoyed the map and i am very greatful for the review,
Thanks.

WL_D.
Alexus.
Leaveyou
Rating
4.7
Breakdown
Playability5.0
Balance3.5
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
The first time I loaded this map I was amazed by the multitude of directions the attack might take. I soon discovered that there are actually just a couple of possibilities but you'll get a 5 for missleading me.

Balance: 3.5
The only reason I gave you such a small rating is that I maniged to kill the king by attacking the back side. Theoretically that shouldn't be possible but you didn't realise that 8 assassins are much more than enough to kill a king. All I had to do was to kill the few archers near his keep and a small diversion for preventing the other archers fireing at my assassins. Did I say a small diversion? I ment a Humongos diversion. Actually I mean It was a diversion so big that the defender's couldn't believe their eyes it was just a diversion although their king was dead. I'm refering to 250 arabian swordsmen destroying random walls while assassins prepaired their ascent on the walls prepaired by the 2 rams. During My attack I only lost 4 assassins, half of the archers (both arabian and horse archers)and about 10 swordsmen.

Creativity: 5
This map provides lots of features that haven't been seen on the crusader part of the site but still quite common on the Sh1 downloads. for that reason I was close to giving you a 4 here but then I remembered those superbe long stairways, and...

Map Design: 5
I just had to give you maximum here. Before playing your map I just finished uploading my "Maze" and I was so impressed that I regret having recieved a 5 for map design although yours is much better. I bet you have spent weeks on the walls. I also like the desert appearance

Story/Instructions: 5
I have to admit, I never like reading stories but I skimmed yours and it looks like there has been some working on it

Additional Comments:

AT LAST AN ATTACKING MISSION, I'm tired of defending what some other forumer built. I like destroying all CASTLES that are better than mine, AND THIS MAP IS MUCH BETTER FROM WHAT I'VE EVER BUILT. Congratulations!!!

[Edited on 08/17/05 @ 04:52 PM]

WarLord_Designs
File Author
clever tactic,
I never thought that that many assasins would be enough, and to get them in without being shot at well that was jsut sneaky, well done.

The main thing is that you enjoyed it which i am pleased to hear, and I guess back then if you had a stategy to save such a vast amount of troops you would be a great asset.:)

Thanks for the review.

WL_D.
Alexus
brandonlavoie
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
I had a review, but it got deleted.

[Edited on 08/27/05 @ 09:09 PM]

Stratego
Rating
4.4
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Kerak

For a long time, I haven’t seen anymore such an impressive fortress! Before playing this exceptional siege map, I had to pause the game watching the incredibly good-looking various details of these oriental fortifications. I got enthusiastic about the thickened and beveled outer armored walls… a terrific work! Here you’ll see a great composition of higher and lowered walls, different stairs, a creative variety of towers and defensive lookout points.
The whole complex is perfectly fit into the shape of a barren landscape, and definitely a masterpiece of its own. I couldn’t stop reading the informative and well-written story, telling us about Sir Raynald’s periods of life. I’ll give you 5 points for your historic investigations perfectly packed into an imaginative story.
Now let’s talk about the weaker parts of this generally great map: I found out a relatively easy way to beat this thing! After repelling those attacking macemen and mounted knights right at the beginning, I retreated all my siege troops leading them straightway to north. I’m quite sure the creators of this fantastic map would like to see the player conquering the southern main gate and successively all other sections of the castle step by step to reach the keep. However, I decided to “take the backdoor”, and I was right in the end.
I applied the following tactics:
1 fire ballista, the whole bunch of archers, horse archers and slingers is all that you need. I started to dismiss the engineers from my siege tower assigning them a new task. They deployed a fire ballista that I used to clear the northern walls thanks to its wide range. After having done this, I advanced with about 20 Arabian archers carefully heading them close to the bottom of the outer walls. From there they were in a good position to target various types of troops far behind or inside the fortress without being hit by hostile arrows.
As soon as all enemy soldiers around the keep departed this life, I ordered the remaining archers, horse archers and slingers to the backyard to open sustained fire on the enemy Lord until he died. From now on, I could lean back while speeding up the tempo of the game. Nothing else to do, no casualties, no efforts to break through the walls, no assassins needed and the huge army of Arabian swordsmen was able to play cards or something like that out in the fields. That’s the reason why I have to mark down playability and balance.

If you’re looking for a classic battle scenario you should attack from the south. Well, it’s harder but I promise you enough compensation and an enjoyable fight!
WarLord_Designs
File Author
Thanks for the review stratego,
Thanks for your comments on the map, it does seem like quite a few of people have discovered the advantages of the stategy you have employed.
As long as you had fun experimenting im happy, as you said different approaches have different outcomes, i guess its part of the playability in the map,

thanks again,
WL_D.
Alexus.
Pages: [1] 2 » Last »

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Rating
4.7
Breakdown
Playability4.8
Balance3.9
Creativity4.9
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:5,213
Favorites: [Who?]0
Size:826.26 KB
Added:08/11/05