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Downloads Home » Stronghold Crusader: Invasions » Raynald De Chatillon-The siege of Kerak

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Raynald De Chatillon-The siege of Kerak

Author File Description
WarLord_Designs
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Minimap:
Greetings to all: I must say it has been a while since i have played Stronghold Crusader, but I am glad to be map making again, this I am happy to say is my very first crusader map submission.
The map did no take as long as I had expected, a week or so was enough and I am quite pleased with how it has come out. I would like to thank Arthus for playtesting the map and giving me some feedback on what I had to fix, not to mention a few tips on terraining, thanks Arthus .

Heres some history on the character that inspired the map and the castle itself, enjoy!

History:
Raynald was a knight who served in the second crusade and remained in the Holly Land after his defeat. He was the younger son of Henry, Lord of Chatillon a middle ranked noble family of Champagne. In 1147 he embarked on the second crusade to seek his fortune and came under the service of Constance of Antioch. A widow, she married Raynald in secret in 1153.

In 1156, Raynald attacked the island of Cyprus after a some of money promised by the then Byzantine Emperor, Manuel I of Comneneus was not paid. When the Latin Patriarch of Antioch refused to finance this expedition, Raynald had the Patriarch seized, stripped naked, covered in honey, and left to suffer in the burning sun. When the Patriarch was released, he collapsed in exhaustion and agreed to finance Raynald's expedition against Cyprus. Raynald's forces attacked Cyprus, ravaging the island, and raping and pillaging the inhabitants.
The Emperor Manuel I Comnenus raised an army and began a march into Syria. Faced with a much larger and more powerful force, Raynald was forced to grovel, barefoot and shabby, before the emperor's throne for forgiveness. In 1159 Raynald was forced to pay homage to Manuel as punishment for his attack, promising to accept a Greek Patriarch in Antioch. When Manuel came to Antioch later that year to meet with Baldwin III, King of Jerusalem, Raynald was forced to lead Manuel's horse into the city.
In 1160, Raynald was captured by the Muslims during a plundering raid against the Syrian and Armenian peasants of the neighbourhood of Marash. He was confined at Aleppo for the next seventeen years. In 1176 he was ransomed for the extraordinary sum of 120,000 gold dinars, emerging from his long captivity he was more bloodthirsty and ambitious than ever. With the death of his wife in 1163, Raynald married another wealthy widow, Stephanie, the widow of both Humphrey III of Toron and Miles of Plancy, heiress of the lordship of Oultrejordain, including the castles Kerak and Montreal. These fortresses controlled the trade routes between Egypt and Damascus and gave Raynald access to the Red Sea.
The castle itself, located in jordan dates back as early as the iron age, conquered by the romans. The fortification which is located on a cliff, about 3,500 feet above sea-level on the King’s Highway dominates the surrounding landscape. Construction of the Crusader castle began in the 1140s, under Paganus, the butler of King Fulk. The Crusaders called it Crac des Moabites. Because of its position east of the Jordan River, Kerak was able to control Bedouin herders as well as the trade routes from Damascus to Egypt and Mecca. The most notable Crusader architectural feature surviving is the north wall, into which are built immense arched halls on two levels. These were used for living quarters and stables, but also served as a fighting gallery overlooking the castle approach and for shelter against missiles from siege engines. After taking controll of the fortress Raynald became notorious for his wanton cruelty at, often having his enemies and hostages flung from the walls of castle to be dashed to pieces on the rocks below.

The rest of the history can be found in the Zipfile, or in the map room.
Have fun.:)

WL_D,
Alexus.

AuthorReviews   ( All | Comments Only | Reviews Only )
lollard97367
Rating
4.8
Breakdown
Playability5.0
Balance4.5
Creativity4.5
Map Design5.0
Story/Instructions5.0
Playability: 5
This siege is possible to win! At first it looks hopeless. If you move slowly and take your time on the towers with newly built trebuchets firing the four provided cows for disease effect on the archers, you can soften the castle up enough to storm it. The false gates and trenches for oil and arrow fire are deadly, but challenging and NOT impossible like other maps. I have to admit I started over once, but only after attacking a false gate. Very fun and playable, with strategy and shield use a must! Not a map where you just click all your assassins to attack the king, but a real siege.

Balance: 4.5
Almost a 5 balance, only giving it a half point deduction because the castle is very tough. But again NOT IMPOSSIBLE.

Creativity: 4.5
Awesome looking working castle with unique towers and walkways. The defenders make it hard on the attackers once in the thing, and this was a REAL strategy back then. Didnt give it a 5 because its not a shockingly creative idea, but very good.

Map Design: 5
All around well designed with archers and crossbowmen placed at critical points of defense. Be careful of the false gate, its a death trap.

Story/Instructions: 5
Have to give it a 5 for story and background.

Additional Comments:
This seige is very fun and brings back the old medieval feel and excitment that I enjoy when I play a well made map like this one.
Leaveyou
Rating
4.7
Breakdown
Playability5.0
Balance3.5
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
The first time I loaded this map I was amazed by the multitude of directions the attack might take. I soon discovered that there are actually just a couple of possibilities but you'll get a 5 for missleading me.

Balance: 3.5
The only reason I gave you such a small rating is that I maniged to kill the king by attacking the back side. Theoretically that shouldn't be possible but you didn't realise that 8 assassins are much more than enough to kill a king. All I had to do was to kill the few archers near his keep and a small diversion for preventing the other archers fireing at my assassins. Did I say a small diversion? I ment a Humongos diversion. Actually I mean It was a diversion so big that the defender's couldn't believe their eyes it was just a diversion although their king was dead. I'm refering to 250 arabian swordsmen destroying random walls while assassins prepaired their ascent on the walls prepaired by the 2 rams. During My attack I only lost 4 assassins, half of the archers (both arabian and horse archers)and about 10 swordsmen.

Creativity: 5
This map provides lots of features that haven't been seen on the crusader part of the site but still quite common on the Sh1 downloads. for that reason I was close to giving you a 4 here but then I remembered those superbe long stairways, and...

Map Design: 5
I just had to give you maximum here. Before playing your map I just finished uploading my "Maze" and I was so impressed that I regret having recieved a 5 for map design although yours is much better. I bet you have spent weeks on the walls. I also like the desert appearance

Story/Instructions: 5
I have to admit, I never like reading stories but I skimmed yours and it looks like there has been some working on it

Additional Comments:

AT LAST AN ATTACKING MISSION, I'm tired of defending what some other forumer built. I like destroying all CASTLES that are better than mine, AND THIS MAP IS MUCH BETTER FROM WHAT I'VE EVER BUILT. Congratulations!!!

[Edited on 08/17/05 @ 04:52 PM]

brandonlavoie
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
I had a review, but it got deleted.

[Edited on 08/27/05 @ 09:09 PM]

Stratego
Rating
4.4
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Kerak

For a long time, I haven’t seen anymore such an impressive fortress! Before playing this exceptional siege map, I had to pause the game watching the incredibly good-looking various details of these oriental fortifications. I got enthusiastic about the thickened and beveled outer armored walls… a terrific work! Here you’ll see a great composition of higher and lowered walls, different stairs, a creative variety of towers and defensive lookout points.
The whole complex is perfectly fit into the shape of a barren landscape, and definitely a masterpiece of its own. I couldn’t stop reading the informative and well-written story, telling us about Sir Raynald’s periods of life. I’ll give you 5 points for your historic investigations perfectly packed into an imaginative story.
Now let’s talk about the weaker parts of this generally great map: I found out a relatively easy way to beat this thing! After repelling those attacking macemen and mounted knights right at the beginning, I retreated all my siege troops leading them straightway to north. I’m quite sure the creators of this fantastic map would like to see the player conquering the southern main gate and successively all other sections of the castle step by step to reach the keep. However, I decided to “take the backdoor”, and I was right in the end.
I applied the following tactics:
1 fire ballista, the whole bunch of archers, horse archers and slingers is all that you need. I started to dismiss the engineers from my siege tower assigning them a new task. They deployed a fire ballista that I used to clear the northern walls thanks to its wide range. After having done this, I advanced with about 20 Arabian archers carefully heading them close to the bottom of the outer walls. From there they were in a good position to target various types of troops far behind or inside the fortress without being hit by hostile arrows.
As soon as all enemy soldiers around the keep departed this life, I ordered the remaining archers, horse archers and slingers to the backyard to open sustained fire on the enemy Lord until he died. From now on, I could lean back while speeding up the tempo of the game. Nothing else to do, no casualties, no efforts to break through the walls, no assassins needed and the huge army of Arabian swordsmen was able to play cards or something like that out in the fields. That’s the reason why I have to mark down playability and balance.

If you’re looking for a classic battle scenario you should attack from the south. Well, it’s harder but I promise you enough compensation and an enjoyable fight!
NAT
Rating
4.7
Breakdown
Playability4.5
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability and Balance : 8.5/10

This is a tough map to play but there are little tricks to it that you can exploit to win the map. At the beginning I gather my men together with all the archers and slingers at the front mixed in with swordsmen to defeat the macemen and knights with no losses. The map is quite complex as attacking from straight seems too tough and so puts you off to attacking from either side. Attacking from the north you can win with very minimal losses using the technique already pointed out by other reviewers. From the south I used a more complex tactic, first clearing out a tower with a handful of swordsmen with the siege tower. I moved all the archers up into it and from there they cleared most of the outer and some of the inner defences. From there I tried two techniques, the nifty one from the back using asassins while my swodsmen act as a distraction but the other technique going all the way around the castle was unsuccessful. I ran out of momentum at the final gate! Still a good fun map to play that requires a lot of strategy.

Creativity and Map Design : 10/10

Could it be anything else, such an amzing castle. I coudn't believe it, those lowered walls around the castle must have taken ages to make! You can spend ages just looking around the castle, it has an immensing commanding position over the map and it sure has shock factor, when I first played I had no idea how to attack such an incredible structure. It also blends in well into the rocky countryside.

Story/Instructions: 5
Very impressive site description with a well layed out and in depth storyline and history. Top stuff!

Additional Comments: A very well designed map, backed by a great storyline. It's a good siege, a few flaws but still a great map. Recommended!

[Edited on 08/23/05 @ 06:25 PM]

lepercaunofshame
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
I wont spend long on my review becauuse you already have tonnes!

I'd just like to say this was fabulous! the fortress was hard to beat! a challenge for the pros.
disturbed
Rating
4.9
Breakdown
Playability5.0
Balance4.5
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
I beat it! Wow, what a great map, what can I say? The playability was too good for words. It was the most fun map I have ever played. I sieged the castle and killed 90% of the enemy, including the lord. I also noticed a trick gatehouse that put me at a disadvantage.

Balance: 4.5
Not a 5 because I think it was too easy. I still had 200 swordsmen left and heaps of archers (I won't tell you my secret plan) lol. Almost even amounts of troops on both sides.

Creativity: 5
Great! Loved it so much. Fantastic idea, creativity was spectacular!

Map Design: 5
Never seen such a talented map maker. The terrain and castle design was fantastic. You must have spent hours doing every little detail.

Story/Instructions: 5
Great story. Although I didn't read the whole thing because I was in a hurry to play the map, I thought it was exellent from what I read.

Additional Comments:
cool map. i loved it. thumbs up
Lord_of_Hell
Rating
4.3
Breakdown
Playability4.5
Balance2.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4,5
Despite the scenario was easy, I had a lot of fun playing it and I would play it over and over again without any boring-factor occurring. It's an epic feeling upon the player, having over 350 troops to siege a huge recreation of the mighty Kerak, but the difficulty keeps this map from being fully enjoyed.

Balance: 2
Must be unbelievable for a scenario to get a 2 on balance while the rest has full 5s, but truth is, the map is too easy. With the tactic I used, I not only killed the king but also killed every enemy soldier... with maximum 10 losses. So how I did that? (I have to reveal it for whoever is reading this, to avoid such balance issues on his own - I'm not bragging out) Just took all the engineers from the siege machines and created as many shields as possible. Then I grouped the over 100 missile troops to fit behind the 20 shields . The enemy archers and crossbows had no chance at all no matter how high they were positioned.

Creativity: 5
There are many creative aspects the map has, but we really can't miss the castle. It's an amazing recreation, filled with tricks over tricks. On the other hand we have the desert which looks very good too. Another nice thing to mention would also be the starting troops position.

Map Design: 5
Just another masterpiece from Warlord_Designs - the scenario features a realistic desert and a great real stronghold. It's a delicate job to recreate a big stronghold but the author shown an incredible skilled use of editor tools, resulting in one of the best looking historical castles ever.

Story/Instructions: 5
The story was well-written and there were plenty of historical details. Well done.

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HGDL v0.8.0

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Rating
4.7
Breakdown
Playability4.8
Balance3.9
Creativity4.9
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:5,213
Favorites: [Who?]0
Size:826.26 KB
Added:08/11/05