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Island Warriors

Author File Description
File Details
Map Size: 400x400 (Large)
Number of Players: 2
Balance: Unbalanced
Difficulty: Hard
This map is a independent posting from a friend of mine. This is not one of my maps. Ill turn it over to my friend now...



Hey I'm Steven. Rate my map and tell me what you think of it.

As your castle is overtaken by the evil king, Richard the Lionhearted. You are forced to leave the island, so Richard thinks. But your king has other plans. For months you have known of the attack and not said a word. For the evil king, Richard the Lionhearted, would torure your peasants into informing on your new plans. So you only tell the 17 most trustworthy peasants of the king whom would not tell under the harshest conditions. These peasants could sneak away into the night, and whom could return back on battle day. You have built another keep on the island, and doing so your enemy, Richard the Lionhearted, has discovered you. So you only had enough time to build a bridge before the attack. So how will you kill Richard the Lionhearted? And claim the rightful ownership of the island that was omce taken from you. So play and find out. Put: Lionheart, Richard I in the already built castle, and human player (you) in the other. Assign 40000 gold to richard in deathmatch computer advantage. Then have yourself a challenge.

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Map Design3.0
Island Warriors

Well, I seldom play Skirmish maps, but in this special case, I wanted to do “someone” a favour, someone who is very active on this site: Lollard. So I decided to analyze this map created by Lollard’s friend Steven.

I played the map twice, each time under “deathmatch” conditions. In my first attempt, I put in the Wolf who objectively seemed to be the strongest opponent. As opposed to all negative misgivings, I was in a comparatively safe position to repel all hostile assaults. Thanks to the reassuring abundance of natural resources and gold, I was able to force a quick recruitment of a large army of crossbowmen, very efficient against enemy pikemen and knights for instance. I never got any severe problems to establish a well-running economy, giving me the necessary security to expand my military development, especially of my offensive troops.

Additionally, I erected a simple wall strengthened by four squared towers. Two mangonels and two ballistae targeting the hostile siege equipment, that’s all you need to withstand the enemy attacks. The conquest of the castle turned out to be a surprisingly easy task. Two trebuchets, about 20 knights, and 20 pikemen were sufficient to put a short end to this overestimated adversary.

In my second attempt, I took Richard Lionheart on the author’s recommendation, but I experienced the same issues such as before. Creativity is mediocre, in my opinion, nothing else outstanding here. Map design is a solid work, though I got the impression that several different parts of the island are combined in an apparently clumsy manner (like the swamp or the stone and iron deposits in the south. I did not understand that kind of strange water canal separating the main island into two parts. It looks like a mixture of an artificial and natural boundary plunging into the sea on the northern and southern coast like waterfalls.

The author wrote a simple but intelligible story and you will get a clear idea of the actual situation and the forthcoming threats. To sum it up it can be said that the designer has been successful to create a well playable map that still is easier than it is classified in the original description. A respectable job!


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Map Design3.0
Favorites: [Who?]0
Size:544.79 KB