This map features a fictious castle built on top of a canyon. I was aiming for a hard siege, and that is why I chose such terrain. But I was also aiming for a map that would be chalenging both when attacking and defending the castle. And that brought the difficulty down. I found out that it's really hard to make a siege that is both balanced and challenging, so I made a balanced map for people of my skill (noobs). Well, at least I think that it's balanced :p
I am downloading the map now, but don't get caught up in the idea a Siege Map has be challenging as Attacker AND Defender. That isn't what "balance" means. Design your Castle to be Sieged or Defended. Then tell the players what their task is in the storyline. "Balance" refers to how even the fight is based on how you are supposed to play the scenario.
Posted on 03/11/02 @ 12:00 AM
I played this as the attacker.
Requires a bit of studying to find the route, but really only one good way to attack...
PLAYABILITY: Beter than some maps, but not in the top echelon, either. My normal tactics worked well with the only challenge being finding the path to the gate.
BALANCE: First try win with under 20% losses. Could use more defensive strength.
CREATIVITY: Story, map, and defenses were all done well.
MAP DESIGN: Nice map! Nothing spectacular, but definitely above average in presentation.
STORY/INSTRUCTIONS: Plenty of background and well written!