The Cruth Mountains of the Grand Dutchy of Karamiekos are home to both the highest peaks and fiercest fighters of the land. Winding through the clouded mountain peaks, The Duke's Road is the only passage between Specularum (the capital city) and Selenica (the neighboring capital city to the NW). Duke Stephen Karamiekos II has recently ordered that new outposts be built along the Duke's Road. The main mission of these mountain outposts is to "influence by force" (kill) the mountain tribes who launch raids on the merchant caravans as they travel between the two capitals. The Duke also wishes to prevent an eventual alliance of the mountain tribes into one unstoppable army. The Duke's Road is approximately 550 miles long and rises to over 9000 feet elevation (Death's Pass) at some points. You have just been promoted to Commander of Northern Forts and Roads. Many happy returns and be sure to pack your cold weather gear.
You have made the long journey north into the mountains following the Duke's Road. Numerous archers, pikemen, and crossbowmen accompany you. You passed the first fortified mountain base of Jerod's Peak two days ago. After a quick inspection of the tiny base, your group continued to climb north up the road. Finally, you are nearing Death's Pass. At the treeline below the pass is your new base of operations, a fort called Fuel Summit. Named for the natural pools of pitch discovered in close proximity, Fuel Summit is larger than Jerod's Peak, but still small in comparison to sprawling southern castles you are used to defending. At some time during its construction, a dry moat was excavated around Fuel Summit. This man-made moat floods with glacier ice melt run-off most of the year, and never drains completely. The pitch comodity, the location of the camp in relation to the pass, and the natural water barrier makes Fuel Summit the model outpost. Settle in and collect the precious fuel (100 pitch) and keep it guarded on the nearby stockpile. Without a fuel reserve the fort will not endure! Also, prevent Fuel Summit from being taken by raiding mountain residents at all costs. You have taken a Mountain King captive (along with his followers) and holding them in a secure area (the square wall area in the lower left corner). They will attempt to escape at the earliest opportunity and should be considered armed and dangerous and need to be shot on sight (killing the enemy king is a win condition). The Cruth Mountains are a miserable place to live, so you need to get 100% of your population drinking ale up here (win condition). You are also a capitalist, use the market to get your share of the profits as well as defend your homeland's most important international thoroughfare, The Duke's Road.
this map might be great, if there wasn't one thing that's making playability worse:
In case you should lose the only two hovels through fire ( and this bad event happened several times) it makes no sense to play on, so you are forced to restart; alas, you aren't allowed to build hovels here...!
I suggest to allow wells, at least.
lollard97367 File Author
Posted on 10/16/05 @ 06:08 PM
The starting well is all you get. The map is possible to win.