In this mission you will be controlling the Arbarians. your job is to open/destroy wolf's castle(its pretty small so dont worry) and kill the king somehow.
Your units:
2 flame throwers
30 slaves
about 10 arbarian archers
about 10 horse arhcers
2 shields
about 15 assasins
enemy troops:(estamated)
arround 30-40 swordsmen(not arbarian)
arround 10-15 pikemens
arround 30 archers
arround 10 crossbowmen
4 knights
arround 15 macemens
(don't worry about their enourmous army cuz its kinda like the lvl 4 of saladin which you're out numbered. but in a better stand)
(my first map)
"Cannot open file: it does not appear to be a valid archive.
If you downloaded this file; try downloading the file again"
This happened twice. Winzip will not open.
Lollard
Sir Steele File Author
Posted on 09/16/05 @ 05:59 PM
alright i think the bug is fixed.
by the way, how do you rate some1?
Stratego
Posted on 09/25/05 @ 04:49 PM
Hi Sir Steele,
wow, what a challenging map! I finally made it with 11 horsearchers, 7 Arabian archers, 8 assassins and 25 slaves at the end...
...at first sight it seems impossible to kill the enemy Lord, but methodical thinking helps in this case!
Stratego
[Edited on 10/16/05 @ 02:15 PM]
Stratego
Posted on 10/19/05 @ 03:33 PM
Rating
4.0
Breakdown
Playability
4.5
Balance
5.0
Creativity
4.0
Map Design
3.5
Story/Instructions
3.0
Death of the Wolf
Playability:
Here you’re facing an exceptional and tricky siege map of special interest. It’s up to you to find out the best strategy to defeat the enemy Lord; in view of an evident hostile superiority, it won’t be an easy walkover at all.
After four or five restarts, I finally checked the local conditions and discovered how to crack this apparently impregnable castle. See fir to proceed very carefully. A specific deployment of each type of military units is required before your assassins are getting at a good position to enter the castle.
Balance:
Right in the beginning, your troops are still waiting near the signpost and put to the test by several attacking mounted knights and macemen. You should manage these counter attacks (comparatively) intact, and after this “intermezzo” you’ll be able to gather your forces in order to take the offensive. An intelligent combination of archers, slaves and assassins will facilitate a successful finish. It’s important to harm the enemy and to set his castle on fire. The majority of the garrison inside the fortifications will die in flames. The elimination of surviving crossbowmen up on the towers isn’t that hard as you might probably think. With the assistance of your three shields, you should handle this task, too. Finally, be aware of the fact that your assassins must play an essential part to fulfill the demanded win condition. Thus, you have to see to it that they are able to enter the castle unhindered.
Creativity:
Congratulations on a clever and well thought out concept, which requires tactical and methodical thinking! This creative map I would assign to my personal category called “Rarities”.
Map Design:
Sir Steele has created a small rectangular and insignificant castle nicely embedded into a fertile oasis and a green belt of bushes and shrubs. However, the design itself isn’t spectacular here, and farms or different civilian buildings outside the castle are confirming a harmonic general impression. The landscape is flat without any elevations or surface modulations.
Story:
There’s no real story, but you can form a clear picture of the starting situation because of the detailed comparison of military strength. This may help to coordinate your tactical proceedings for the future.
If you are seeking for new challenges and if big fires are what you like the most, then you ought to play this one by Sir Steele!