Hello, there's no real story to this scenario, it's a cop-out I know, sorry. I'd just ask you to enjoy the map for what it is, namely an "adventure in experimental scripting". ;-)
You play as the blue Lord and your ultimate task is to raise 10,000 gold pieces, while the Wolf and his cronies try to prevent you from doing so.
Begin the game and pursue your task, but it's important to remember the following;
A plague will remove your time and stop your only means of raising gold, (however, 'non-time' has it's own advantages, I'll let you find out what they might be for yourself).
A Jester arriving will signify the return of linear time and normality.
A message from the Wolf probably indicates a different Win condition or a way to restore normal time. Have fun ... :-)
This is a perfectly playable map designed and tested at normal level using SH version 1.2. As you play, the map will reveal new objectives which you will have to act upon to progress and eventually win.
My thanks to Jalis for his patient playtesting yet again. :-)
It's a little odd and you may find flaws with it, however please enjoy the experience.