Lots of 3's. Small map with a lot of economic challenge. Patience is your best ally as you have almost no farm space and very little other available resources. I enjoyed the map, but haven't had any other test players available. Constructive feedback is always welcome. ~Lady Eranthe~
Allow some more resources. Who gets a good castle with one quarry and a single iron mine? An expert would probably have trouble on this map. The difficulty should be "hard".
Posted on 10/15/05 @ 07:09 AM
Im giving this a 3 playability. It plays fine with no fatal errors that locked up the game. The win conditions are assigned in sequences of 3's (3333 gold required, 333 meat, ect). Why? We are not told, but I think its only to keep a sort of continuity. The map has lions and they also attack in scheduled events. (Remember: this is a -3 popularity: lion attack penalty). The lion's attack routes are directly through your farmland. Some wandering archers aid you in the beginning, use them to eradicate all lions on the map (win condition).
This is a three. Reason: Some of the win conditions can be purchased at the market (meat, iron, and swords). So, if you have enough gold (not hard becuase of inns and churches) you dont have to worry about alot of the win conditions. Also the lions eat most of the deer, unless you kill them immediately. If all the deer are killed, then it would not be possible to collect 333 meat without the market. Im assuming the author intentionally made the win conditions available in the marketplace.
This map gets a three creativity. Its nicely done with a unique "3" theme. Also the lions and jester events make it a different fun little map. Keep on kicking out the fun maps!
Map Design: 3
Three on map design. The iron mines are far away as stated previously (this doesnt matter iron is for sale). The stone quarry is close by the starting stockpile, moving it down is still a smart move. You can sell stone at the market, therefore raising the gold more quickly to buy the win conditions. Since this is an economic map, I figured that keeping with tradition, this would be complicated. It turns out that using the market makes it a little too easy.
A simple story and instructions for a map that doesnt really need any more. The beauty is the simple design. This map is a good exercise in varmit killin' and shopping.
Download and play this map because its fun. Getting lion balance right on a map is hard, and this is nicely done.
[Edited on 10/15/05 @ 07:19 AM]
Posted on 10/15/05 @ 09:11 PM
This was a short and fun map! I suggest everyone play it. Winning is easy and doesn't take long. Since only 11 stone are needed to complete the castle (a small gatehouse and a single stone coloum), you are quickly making money by selling stone, wood, and excess flour and ale.
With all that extra gold, I purchased many of the win requirements ouright and waited until after everything else was met before building the last hovel and assigning workers to the 8 chapels I had already pre-built.
Posted on 03/05/09 @ 05:26 PM
Fun is very clearly the key for this map, for its author and for us players. You can sit and watch:
The lovely oasis with an initial circle of all tree types. The serpentines from the keep and to the iron. There's plenty of farm land, so many working people fit into the small space.
Though two signposts limit the building area, I found it entertaining that one is just able to wall in the oasis. For fun.