This is a setup practice map, for training on producing a mass quantity of troops. I have used crossbowmen and pikemen, but the same principles apply to any units.
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The "very hard" setting, I believe is actually impossible. You dont have enough room in the armories to collect all the goods in time, but if you can get to that point, your good. I have finished this my self on normal, so dont winge that its too hard!
This file can be found in the invasion section of the game.
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Shouldn't be rated as hard I beat it on Extra hard fisrt try.
map design was pretty well layed out should have placed a sign post some were ever if there was no invations just so you couldn't build on the entire map
Needs more enemy, I killed the swords men 1 year into the game with 2 xbows and a pikeman.
as if I'm saying this of all people but a little more work with the terrain, Oil in marsh mostly,
with bad things you can pump things out so fast that you can by and sell almost everything on the market.
balance, once the 2 swords men are dead its like a free build, no challenge just have to do it fast.
Story/instuctions, got my hopes up that I would have to play it lots to prove you wrong. then I did it on the first try
creativity a 5 because it was much more creavitly done for a MP game them my attempt.
I'm not a newbie... learned the bloody way on GameSpy.
Wraith has done a good job capturing the economic issues in this map. I played in on Extra Hard, came in with enough resources to win "Hard" with gold enough (had I had the room - only 8 amories not enough to hold it all!) to buy myself a victory. 3140 gold, 90 xbo, 100 pike, 110 leather, 100 armor.
Comments - weapons trading is often off in MP games, and the starting resources are at least "medium" as is in the map. You might want to edit the map and set starting gold 0 or 500, all weapons trading off, and starting resources as: 48 wood, 48 stone, 12 iron, 10 bread, 10 cheese, 10 meat, 10 fruit (that's "low" resources in an MP game - that would get you ready for GameSpy. Also, almost noone in their right mind would have this much weaponry actually sitting in their armory, you recruit troops as you go ;) so an alternative would be to shorten the game length and lower the output requirements. Basically, ramp up production in 5-10 minutes, the rest of the time is recruit/plan/defense/offense positioning.
It also seems you can buy all the iron you'll need -- I guess if you can run your taxes/food well enough to do that you're learning too!
If you want to learn how to deal with hoards of troops, play the campaign on very hard. Nothing like fighting catapults with archers and spearmen (yes, this happens in scenario 3 I think...)
I'd also think the "look and feel" of one of the standard mp maps would be nice. I've been trying to unlock the 8 player no walls map so I can try different econ layouts in freebuild.