Posted on 11/07/05 @ 02:14 PM (updated 11/11/05
Brimmergate. The name of a city that has stood there for over 100 years. It's a wealthy, flourishing city and is said to be a timeless city... a peaceful city. But the tides are turning, and the 1300 century brings a terrible force. An army of Duc Volpe is marching towards Brimmergate. This is told by two men that managed to survive from Balinore, a city that now lay in ruins after an assult from Volpe. What makes the story even more frigthening, is that The Snake's armies was sighted at Balinore when it was attacked. Will he aid Volpe in the attack on Brimmergate? Will Brimmergate stand firm after and attack from two kingdoms?
This is not my first map submitted here. I used to make alot maps, maybe seven pages back. But they are nothing compared to this one. I've worked hard with this one. I hope you will enjoy it. It's a real time killer, lol. It's 22 years long.
I would like to thank Warlord Designs and Captain Diablo who playtested this map. If you want some early reviews of this map (though, it is slightly changed now of course) go see this.
(just copy and paste...)
I know it's not much of a story lol. I'm not much of a writer... And sorry for my bad english...>.>
(There's a longer story that comes with the downloaded folder)
Here's a little teaser of an upcoming project.
I give to you ladies and gentlemen, the largest eyecandy in the history of Stronghold: The Colosseum. hehe, lol.
Just copy and paste. It's unfinnished there though. I'm still working on it, and the map.
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So after FINALLY completing this wonderful map, I realized it was a very good one! The game starts off and a huge sprawling city is laid before you. The people are off to work, or stopping to smell the flowers and stuff.
Although the castle was well done, some towers didn't seem quite right to me... but that changed when your mangonels started destroying the seige equipment!
After the Pikeman broke through the big gate- nicely worked into the story- it was basically 20-50 of my Swordsman slaughtering everything, something I enjoyed doing in Secrets of Sylvandell Chapter 5, and something I enjoyed more here. Since the fight took place on the road, and they couldn't get around my Swordsmen in the right positions.
Some nice moments, perfect playability.
The whole thing for me is raising enough Swordsman to do my dirty work. Once I had enough, it was basically my 40 or so Swordsman against the entirity of The Wolf's army. But lucky for you, you put some good things to offset this unbalance. A four is deservent.
Other people have done it before, a huge castle against a huge force. I have-or tried to- and many people have. But only a few have done it well, you are one of them.
Map Design: 4
I'm not much of a Map Design expert, only mountains work for me in Stronghold 1. Some tweaks can be made, but overall it's excellent.
A nice soothing story to go along with this castle, it's not too long and it serves it's purpose. Good job.
Great job! Hope I didn't take too long to review!
The playability was fine, not much to be said now though, since I mainly used the same tactics as other reviewers. Fun all the way through.
The balance was fine, although, as Warlord_Designs pointed out, with a few archers out in the field, the map becomes a lot easier. It took me a few tries though.
There is a lot of nice work within the map, the channels running through the town looks awesome (even though they dramatically speeds down the production rate of pretty much anything).
Map Design: 4
As Warlord_Designs, I was a bit uncertain if I liked the look of the map or not. I'm actually not really in to cities, th only nice one I've seen this far is Carcasonne, and although this one looks good, it's not all realistic. And the landscape could have been more detailed. And I can't understand why so many people chose to place the towers inside the walls, leaving the walls unprotected...But in the end, I saw no reason to complain, since it works out all fine.
Well written, and good all through.
This is a good map, and I've seen some of your earlier maps, and this certainly is a huge improvement. The teaser pictures of you Colloseum also looked very nice.
This map is an example of putting too much on a map in order to impress everyone by placing every kind of building available. Boring! It has stables, but you can't build armored knights for instance. Walking someone across the map to the barracks takes almost a year. Put it in eyecandy.
Out of balance with groups of 100+ crossbowmen attacking in waves. Just not realistic with the troops, and other people seem to think that too! Not thought out on the battles. Try not randomly clicking on the invading troop levels.
This was a low four, because the city idea brings it up from the average. Its a nice idea, however way over-done. I changed it to a five to show no hard feelings about your comment.
Map Design: 3
The castle is limited with narrow "streets" and alot of elevation work that doesnt make sense. The author just eyeballed the stone collmns and lining up the walkways. The castle works fine, but in my opinion is overdone and pretentious with its gaudiness. Huge sprawling thing, that gets attacked by too many troops (100 pikemen and 100 crossbows in just one of the 13 attacks).
This is complete fiction, because there is no such place. Its supposed to be the "greatest city in Britian"? Never heard of it. No offense, but you could do better. You get 2 points for the effort.
An official Lollard's "Thumbs Down" on this. The author worked on it a long, long, long time. Its been almost a year since his last submission. I am looking forward to the Colluseum though.
[Edited on 11/15/05 @ 04:35 PM]