The first in a series of polygonally shaped castles. More coming when I have time to finish. Some limit you in very strange ways, or they are just cruel. Best played on hard. Be resourceful. Be aware. Be neat. Be detailed. Scout even though you can see the entire map. Have Fun!
Playability: 4
It was good u did not have to have everything on bulid mode he or she limeted it dat waz good.
Balance: 3.5
I think playing it was un fair but having bandits come and help is good.
Creativity: 4
der r lions and detail gone in to the map.
Map Design: 4
having the castle was good but having a lonly lookout tower was a bit odd in the middle of the map.
Story/Instructions: 3.5
It was clear wot to do u needed to take the castle and defend it that was fun.
Additional Comments:
It was really fun cant wait for next map.
artofmath File Author
Posted on 12/03/05 @ 11:18 PM
Thanks. Please rate this map, because it will help me in my next one.
sphincter do
Posted on 12/15/05 @ 09:09 PM
Rating
3.3
Breakdown
Playability
2.5
Balance
3.0
Creativity
4.0
Map Design
4.0
Story/Instructions
3.0
Playability: 2.5
Overall, I liked it, but thought it was long.
If you move your granary down to the fields and build apple orchards, you can supply double rations and really tax your people.
That, along with massed loggers and fletchers makes the scenario pretty easy.
I loved the lion prides.
Balance: 3
Instead of building a wall around the castle, you can build walls and towers from the invasion points. Then they're really easy to deal with, and not very challenging.
Creativity: 4
I thought the challenges were unique. My only knock is that they weren't many choices to make, just executing the obvious tactics.